Hier die Domänen und ihre zauberähnlichen Fähigkeiten:
air, animal, earth, fire, plant, water, or weather
Air Domain
Caster
Level Ability
1st Lightning Arc (Su): As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. The lightning arc deals 1d6 points of electricity damage +1 for every two caster levels you possess.
2nd Obscuring Mist (Sp): You can cast obscuring mist 1/day per 2 caster levels you possess.
4th Gust of Wind (Sp): You can cast gust of wind 1/day.
8th Walk on Air (Su): You can walk on air as if it were solid for a number of rounds per day equal to your caster level. These rounds do not need to be consecutive. This ability otherwise functions as air walk.
12th Chain Lightning (Sp): You can cast chain lightning 1/ day.
16th Control Weather (Sp): You can cast control weather 1/ day.
20th Elemental Swarm (Sp): You can cast elemental swarm 1/ day, summoning only air creatures.
Animal Domain
Caster
Level Ability
1st Summon Companion (Su): As a standard action, you can summon one animal to aid you as per summon nature’s ally I. The creature remains until you dismiss it, and you can never have more than one such creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before summoning another. At 6th level, and every four levels thereafter, you may summon a more powerful companion, increasing the summon nature’s ally spell by 1 (II at 6th level, III at 10th, IV at 14th, and V at 18th).
2nd Speak with Animals (Sp): You can cast speak with animals 1/day per 2 caster levels you possess.
4th Hold Animal (Sp): You can cast hold animal 1/day.
8th Animal Form (Su): You can assume the form of any animal you can summon using your summon companion ability for a number of rounds per day equal to your caster level. These rounds do not need to be consecutive. This ability otherwise functions as beast shape III.
12th Commune with Nature (Sp): You can cast commune with nature 1/day.
16th Antilife Shell (Sp): You can cast antilife shell 3/day.
20th Shapechange (Sp): You can cast shapechange 1/day.
Earth Domain
Caster
Level Ability
1st Acid Dart (Su): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two caster levels you possess.
2nd Magic Stone (Sp): You can cast magic stone 1/day per 2 caster levels you possess.
4th Soften Earth and Stone (Sp): You can cast soften earth and stone 1/day.
8th Body of Stone (Su): Your skin can take on the appearance of stone for a number of rounds per day equal to your caster level. While affected in this way, you gain DR 5/adamantine. These rounds do not need to be consecutive.
12th Wall of Stone (Sp): You can cast wall of stone 1/day.
16th Earthquake (Sp): You can cast earthquake 1/day.
20th Elemental Swarm (Sp): You can cast elemental swarm 1/day, summoning only earth creatures.
Fire Domain
Caster
Level Ability
1st Fire Bolt (Su): As a standard action, you can unleash a fire bolt targeting any foe within 30 feet as a ranged touch attack. The fire bolt deals 1d6 points of fire damage +1 for every two caster levels you possess.
2nd Burning Hands (Sp): You can cast burning hands 1/day per 2 caster levels you possess.
4th Resist Energy (Sp): You can cast resist energy 1/day, protecting against fire.
8th Crown of Flames (Su): A crown of flames can appear on your brow for a number of rounds per day equal to your caster level. While the crown of flames is in effect, any adjacent foe striking you with a melee weapon takes 1d6 points of fire damage +1 per two caster levels you possess.
12th Wall of Fire (Sp): You can cast wall of fire 3/day.
16th Fire Storm (Sp): You can cast fire storm 1/day.
20th Elemental Swarm (Sp): You can cast elemental swarm 1/day, summoning only fire creatures.
Plant Domain
Caster
Level Ability
1st Wooden Fist (Su): Your unarmed strikes do not provoke attacks of opportunity and gain a bonus on damage rolls equal to 1/2 your caster level.
2nd Entangle (Sp): You can cast entangle 1/day per 2 caster levels you possess.
4th Barkskin (Sp): You can cast barkskin 1/day.
8th Bramble Armor (Su): A host of wooden thorns bursts from your skin for a number of rounds per day equal to your caster level. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of damage +1 per two caster levels you possess. These rounds do not need to be consecutive.
12th Wall of Thorns (Sp): You can cast wall of thorns 1/day.
16th Animate Plants (Sp): You can cast animate plants 1/ day.
20th Shambler (Sp): You can cast shambler 1/day.
Water Domain
Caster
Level Ability
1st Icicle (Su): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage +1 for every two caster levels you possess.
2nd Obscuring Mist (Sp): You can cast obscuring mist 1/day per 2 caster levels you possess.
4th Resist Energy (Sp): You can cast resist energy 1/day, protecting against cold.
8th Mantle of Ice (Su): A mantle of ice appears on your shoulders for a number of rounds per day equal to your caster level. While the mantle of ice is in effect, any adjacent foe striking you with a melee weapon takes 1d6 points of cold damage +1 per two caster levels you possess.
12th Ice Storm (Sp): You can cast ice storm 1/day.
16th Cone of Cold (Sp): You can cast cone of cold 3/day.
20th Elemental Swarm (Sp): You can cast elemental swarm 1/day, summoning only water creatures.
Weather Domain
Caster
Level Ability
1st Storm Burst (Su): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 for every two caster levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.
2nd Obscuring Mist (Sp): You can cast obscuring mist 1/day per 2 caster levels you possess.
4th Fog Cloud (Sp): You can cast fog cloud 1/day.
8th Lightning Lord (Su): You can call down a number of bolts of lightning per day equal to your caster level. You can call down as many bolts as you want with a single standard action, but no creature can be the target of more than one bolt and no two targets can be more than 30 feet apart. This ability otherwise functions as call lightning.
12th Control Winds (Sp): You can cast control winds 1/day.
16th Control Weather (Sp): You can cast control weather 1/ day.
20th Storm of Vengeance (Sp): You can cast storm of vengeance 1/day.