Orrun-Pelor, Male Orc Ftr5/Pal5/PiTempG10: CR 20; Medium Humanoid ; HD 20d10+120; hp
235; Init +3; Spd 20; AC:34 (Flatfooted:31 Touch:14); Atk +29/24/19/14 base melee, +23/18/13/8 base ranged; +33/28/23/18 (1d8+13, +2 Starmetal Longsword), +2 vs. Dragons +1d6 outsider auf martial plane, +2d6 evil; +31/26/21/16 (1d4+11, +2 Iron, Cold Dagger); SQ: Light Sensitivity (Ex), Darkvision (Ex): 60 ft.; AL LG; SV Fort +26, Ref +13, Will +16; STR 28, DEX 16, CON 22, INT 10, WIS 14, CHA 20.
Skills: (Anzeigen) Climb +23, Escape Artist +7, Jump +11, Knowledge (Religion) +5, Open Lock +5, Ride +6, Tumble +10.
Feats: (Anzeigen) Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Cleave, Close-Quarters Fighting, Divine Might, Divine Shield, Giantbane, Greater Weapon Focus: Longsword, Improved Smiting (Good), Improved Toughness, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, True Believer, Weapon Focus: Longsword, Weapon Specialization: Longsword.
Spells Known (Anzeigen) (Pal --/1): 1st -- Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Divine Sacrifice, Endure Elements, Golden Barding, Grave Strike, Magic Weapon, Protection from Chaos, Protection from Evil, Read Magic, Resistance, Restoration, Lesser, Resurgence, Traveler`s Mount, Virtue.
(PiTempG --/3/3/2/1): 1st -- Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Divine Sacrifice, Endure Elements, Golden Barding, Magic Weapon, Protection from Chaos, Protection from Evil, Read Magic, Resistance, Restoration, Lesser, Resurgence, Traveler`s Mount, Virtue; 2nd -- Blessed Aim, Bull`s Strength, Delay Poison, Eagle`s Splendor, Owl`s Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zeal, Zone of Truth; 3rd -- Blessing of Bahamut, Cure Moderate Wounds, Daylight, Discern Lies, Dispel Magic, Heal Mount, Magic Circle against Chaos, Magic Circle against Evil, Magic Weapon, Greater, Prayer, Remove Blindness/Deafness, Remove Curse, Resurgence, Mass; 4th -- Break Enchantment, Cure Serious Wounds, Death Ward, Dispel Chaos, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison, Restoration, Revenance, Sacred Haven, Spiritual Chariot, Visage of the Deity, Lesser [Good], Weapon of the Deity, Winged Mount.
Spells Prepared (Anzeigen) (Pal --/1): .
(PiTempG --/3/3/2/1): 1st - Magic Weapon, Protection from Evil, Restoration, Lesser; 2nd - Remove Paralysis, Zeal, Shield Other; 3rd - Resurgence, Mass, Magic Circle against Evil; 4th - Sacred Haven.
Possessions: (Anzeigen)Weapons: +2 Starmetal Longsword: Bane: Dragon, Holy, Vorpal (205,315 gp); +2 Iron, Cold Dagger: Last Resort (20,304 gp).
Armor: +5 Mithral Full plate: Fire Resistance, Greater, Fortification, Heavy (100%) (176,650 gp).
Shields: +5 Mithral Shield, heavy steel (26,170 gp).
Goods: Coin: gp (25161) (25,161 gp).
Magic: Wondrous: Vest of Escape (5,200 gp); Wondrous: Cloak of Charisma +6 (36,000 gp); Wondrous: Gloves of Dexterity +6 (36,000 gp); Wondrous: Ioun Stone, Clear [Spindle] (4,000 gp); Wondrous: Ioun Stone, Dusty Rose [Prism] (5,000 gp); Wondrous: Ioun Stone, Iridescent [Spindle] (18,000 gp); Wondrous: Periapt of Wisdom +6 (36,000 gp); Wondrous: Bracers of Health +6 (36,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Boots of Speed (12,000 gp); Ring: Freedom of Movement (40,000 gp); Ring: Feather Falling (2,200 gp); Wondrous: Ioun Stone, Lavendar and Green [Ellipsoid] (40,000 gp).
Animal (Anzeigen), Horse, War, Heavy, Male Animal, Horse, War, Heavy : CR 2; Large Animal ; HD 6d8+18 ( Animal) ; hp 45; Init + 1; Spd 50; AC 18; Atk + 6 base melee, + 3 base ranged; +6/+1 ( 1d6+4, 2 Hoof; 1d4+2, Bite ); SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 10, Ref + 6, Will + 8; STR 19, DEX 13, CON 17, INT 6, WIS 13, CHA 6.
Skills: Jump +12, Listen +5, Spot +4.
Feats: Endurance, Run.
Potions: (Anzeigen)das übrige Geld sollte reichen... soviel wie nötig
Barskin +5
Shield of Faith +5
Magic Weapon +5
Good Hope
Displacement
Cure Serious Wounds
Angriffe:
Normal: Dragonbane: +33/28/23/18 (20 base, 2 magic, 2 fokus, 9 str), 1d8+13 (9 str, 2 magic, 2 specialication)
Divine Might: +5 Schaden
Smite Evil: 4/day, +5 Angriff, +20+1d6 Schaden
beides kombinierbar.
gegen Drachen, smite, divine might, speed (Schuhe): +40/40/35/30/25, 1d8+3d6+38 Schaden (42-64)
Defense:
von anderen erwünscht: Ressistance +6
Normal:
AC:34 (Flatfooted:31 Touch:14)
Barskin: +5
Shield of Faith: +5
Divine Resistance (Standard Action): +5 (insight), 10 Runden
Mit allem obigen: AC 49 (Flatfooted 46, Touch 24)
Immun gegen Crits.
Sonst.
Divine Vigor: +40 Temp HP, +10', 20 min.
to be continued...