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Gibt es eigentlich in der Zelle einen Replikator? Oder werden wir ganz klassisch mit der Methode "Wärter bringt Essen" versorgt?
@Umarev: Ist der zweite Angriff auf ein System gezielt oder nicht? Und hast du den Bonus von Match Speed abgezogen?
Transferring PowerIn addition to powering the ship's flight, the engines provide power to all the other systems on board. System functionality requires a constant supply of power from the engines. Unless damaged, engines provide enough power for all systems to operate normally. But by taking power from one system and shunting it to another, a skilled engineer can briefly lower the effectiveness of one system to boost the effectiveness of another. An engineer can intentionally cause one block of damage to one system (see page 114 for information on system damage), effectively reducing its capabilities to temporarily "upgrade" the performance of another system, causing it to operate as though it were one class better than it really is. For example, a Class 3 sensor system behaves as though it were a Class 4 sensor system, granting a +4 bonus to System Operations (Sensors) tests. A system already at the highest Class (E) does not benefit from transfer power. The reliability of an upgraded system does not change. Make a Propulsion Engineering test against a TN 10+the targel system's reliability modifier (see page 137) to transfer power. A Class C system with reliabilIty of +4 would, therefore have a TN 14 (basic 10+ the reliahility modifier of +4). The power transfer lasts 10 minutes (15 minutcs for a superior success and 20 minutes for an extraordinary success), then returns to Its normal state. You can terminate a power tranfer at any time, as an action, with no test required. The newly damaged system cannot be repaired while the upgraded system continues to benefit from the power transfer, though damage from other sources can be repaired. For example, a system suffering 1 block of damage from transferring power and 2 blocks of damage resulting from baltle could have the latter damage repilired, but not the damage resulting from transferring power (at least not while power transfer remains in effect). Once the power transfer ceases, the engineer can attempt to repair the block of damage caused to the contributing system. Each system can only benefit from this inventive application once. An engineer could not, for example, transfer power from life support to weapons, then from shields to weapons, thus upgrading weapons twice, furthermore, a system benefiting from a power transfer cannot have its power transferred to a third system, preventing an engineer from transferring life support to weapons, thus upgrading them, then transferring power from his newly upgraded weapons to shields. Only energy weapons benefit from transferring power, not torpedoes. Upgrading the ship's shields affects only their protection rating, not their threshold (see Shields, page 106).
Reinforcing ShieldsIt's possible to stop the gradual decline of shield strength during combat by reinforcing them. Apply one block of damage to any system (other than shields) before making the skill test (as described under Transferring Power, page 99). By making a successfulSystem Engineering test against a TN 10 + the amount of damage sustained by the shields, a player can restore lost shield strength. Add the shield's reliability modifier to the test in addition to skill and attribute modifiers. Degrees of success apply, with a marginal success restoring one point of strength, a complete success restoring two points, a superior success restoring three points, and an extraordinary success restoring four points. This test can only be made after the shields have lost strength. Reinforcing shields can be attempted any number of times, so long as the Crew is willing to damage their systems. Because attempting this means tampering with the flow of power to the shields, failing the test inflicts one block of damage to the shield systems. EXAMPLE: The Resolute has lost five points of shield strength in an attack. lieutenant Ward attempts to reinforce the shields to get them back up to fuil strength. Her player applies one block of damage to the operations systems and makes a System Operation skill test. The TN equals l5 (10 + 5). Ward's player rolls 7 + 7 (skill mod) + 2 (lnt mod) + 8 for a total of 24. Because she got a complete success, she restores 2 strength to the shields.
Kriege ich noch von irgendwem ein Aid Another? Betrifft der Wurf Computer Systems?
Okay, irgendwie finde ich im Narrator's Guide die ganzen Modifikatoren im Schiffskampf nicht, daher weiß ich jetzt nicht genau, wieviel Bonus/Malus ich habe. Ich würfel dann einfach mal mit meinem normalen Skillwurf.