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When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form. While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. Other polymorph spells might be subject to this restriction as well, if they change you into a form that is unlike your original form (subject to GM discretion). If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.
Machen wir eigentlich mit oder ohne Hero Points in dieser Runde?
Der Drache hat aber schon ein ziemliches Würfelglück, dass er nach dem Blizzard gleich wieder seine Breath Weapon einsetzen kann. Na ja gegen Würfelglück ist halt kein Kraut gewachsen.
Der Wurf war eigentlich so gut, dass ich es sogar Ingame eigentlich wissen müsste. Außer Sensemann sagt etwas gegenteiliges. Bei der PN steht nur drin, was es für Gegnertypen sind. Ich habe daraus geschlossen, dass mir die Gegnertypen auch bekannt sind und es für Sensemann nur zu aufwendig wäre die einzelnen Besonderheiten in der PN zu schildern. Zumindest war das meine Vermutung.
Ich fürchte nicht:http://www.d20pfsrd.com/magic#TOC-TransmutationZitat von: 5. Absatz polymorph subschoolWhen you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form. While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. Other polymorph spells might be subject to this restriction as well, if they change you into a form that is unlike your original form (subject to GM discretion). If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.
Ich stehe in den Startlöchern euch von der Bürde des Windwalks zu befreien...
cooooool... ein Frostfeuerdrache mit 2 breathweapons...
Auch egal... gn8