THOLATH CR 12
Male Human Sorcerer 9 Summoner 4
CG Medium Humanoid (Human)
Init +5;
Senses Bond Senses (4 rounds/day); Perception +2
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DEFENSESpoiler (Anzeigen)--------------------
AC 23, touch 15, flat-footed 22. . (+4 armor, +1 Dex, +4 natural, +4 deflection)
hp 107 (4d8+9d6+39)
Fort +6, Ref +5, Will +12
Defensive Abilities Shield Ally (+2 AC/Saves); Resist acid 10, Protean Resistances, Shield Ally (+2 AC/Saves)
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OFFENSESpoiler (Anzeigen)--------------------
Spd 30 ft.
Melee +2 Darkwood Quarterstaff +9/+4 (1d6+2/20/x2) and
. . Dagger +7/+2 (1d4/19-20/x2) and
. . Unarmed Strike +7/+2 (1d3/20/x2)
Ranged +2 Crossbow, Light +8/+3 (1d8+2/19-20/x2)
Special Attacks Protoplasm (8/day)
Spell-Like Abilities Summon Monster II (8/day)
Sorcerer Spells Known (CL 9, +7 melee touch, +8 ranged touch):
4 (5/day) Dimension Door, Confusion (DC 19), Ball Lightning (DC 19)
3 (7/day) Blink, Fireball (DC 18), Gaseous Form, Dispel Magic
2 (7/day) Glitterdust (DC 17), Knock, Invisibility, Blur (DC 17), Mirror Image (DC 17)
1 (8/day) Entropic Shield (DC 16), Identify, Magic Missile, True Strike, Charm Person (DC 16), Feather Fall (DC 16)
0 (at will) Flare (DC 15), Open/Close (DC 15), Ghost Sound (DC 15), Detect Poison, Disrupt Undead, Message, Ray of Frost, Spark (DC 15)
Summoner Spells Known (CL 4, +7 melee touch, +8 ranged touch):
2 (2/day) Evolution Surge, Lesser, Summon Eidolon
1 (5/day) Unseen Servant, Mage Armor, Endure Elements, Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Resistance, Light, Mage Hand, Detect Magic, Read Magic
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STATISTICSSpoiler (Anzeigen)--------------------
Str 11, Dex 12, Con 14, Int 13, Wis 14, Cha 20
Base Atk +7; CMB +7; CMD 22
Feats Arcane Strike, Combat Casting, Ectoplasmic Spell, Eschew Materials, Improved Initiative, Point Blank Shot, Precise Shot, Silent Spell, Summoner's Call: Dexterity, Toughness +13
Traits Magical Talent: Create Water (1/day) (Sp), World Traveler: Sense Motive
Skills Appraise +7, Bluff +11, Fly +6, Handle Animal +11, Intimidate +12, Knowledge: Arcana +11, Knowledge: The Planes +7, Linguistics +6, Ride +6, Sense Motive +9, Spellcraft +17, Use Magic Device +15
Languages Celestial, Common, Draconic, Elven
SQ Eidolon Link (Ex), Life Link (Su), Protean, Reality Wrinkle (9 rounds/day) (Sp), Ring of Evasion, Share Spells with Eidolon (Ex)
Combat Gear +2 Darkwood Quarterstaff, +2 Crossbow, Light, Bolts, Crossbow (50), Dagger, +1 Bolts, Crossbow (50);
Other Gear Alchemist's fire (flask) (5), Amulet of Natural Armor +4, Backpack (13 @ 17 lbs), Bag of Holding I (empty), Bracers of Armor, +4, Rations, trail (per day) (7), Ring of Evasion, Ring of Protection, +4, Rope, silk (50 ft.), Smokestick (5), Spell component pouch, Sunrod (5), Thunderstone (5), Torch (5), Wand of Cure Moderate Wounds, Wand of Summon Monster II, Waterskin
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SPECIAL ABILITIESSpoiler (Anzeigen)--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bond Senses (4 rounds/day) (Ex) Share your Eidolon's senses.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Magical Talent: Create Water (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Protean +4 DC to dispel your [creation] spells
Protean Resistances (Ex) You gain acid resistance 10 and +4 to saves vs. polymorph, petrification and transmutation.
Protoplasm (8/day) (Sp) Throw a tanglefoot bag 30' that also deals 1 acid damage/round and lasts 1d3r.
Reality Wrinkle (9 rounds/day) (Sp) 10'r solid fog that does not block LOS, and imposes a 20% miss chance for attacks from outside to inside.
Ring of Evasion This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage.
Moderate transmutation; CL 7th; Forge Ring, jump; Price 25,000 gp.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Silent Spell Cast a spell with no verbal components. +1 Level.
Summon Monster II (8/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Summoner's Call: Dexterity You may give your Eidolon +2 STR, DEX, CON for 10 minutes after you summon it.
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YXAR CR 3
Female Biped (Claws)
CG Small Outsider
Init +2;
Senses Darkvision (60 feet), Scent; Perception +4
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DEFENSESpoiler (Anzeigen)--------------------
AC 20, touch 14, flat-footed 18 (+2 armor, +2 Dex, +1 size, +4 natural, +1 deflection)
hp 20 ()
Fort +3, Ref +3, Will +3
Resist fire 5
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OFFENSESpoiler (Anzeigen)--------------------
Spd 30 ft.
Melee Claw x2 (Claws) +6 x2 (1d4+1/20/x2) and
. . Dagger +3 (1d4+1/19-20/x2) and
. . Sting (Sting) +6 (1d3+1/20/x2) and
. . Tail Slap (Tail Slap) +1 (1d4/20/x2) and
. . Unarmed Strike +6 (1d2+1/20/x2)
Ranged (M) Blowgun +4 (1d2/20/x2)
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STATISTICSSpoiler (Anzeigen)--------------------
Str 13, Dex 15, Con 11, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +3; CMD 15
Feats Weapon Finesse
Skills Climb +4, Disable Device +1, Escape Artist +5, Fly +4, Perception +4, Sense Motive +4, Stealth +10, Survival +2 Modifiers Tail
Languages Common
SQ Evasion (Ex), Magic Attacks (Ex)
Combat Gear Blowgun, Darts, Blowgun (50), Dagger;
Other Gear Alchemist's fire (flask) (5), Backpack (53 @ 57.5 lbs), Bracers of Armor, +2, Poison, Bloodroot (5), Poison, Id Moss (5), Poison, Oil of Taggit (5), Poison, Shadow Essence (3), Poison, Small Centipede Poison (5), Ring of Protection, +1, Smokestick (5), Spell component pouch, Sunrod (5), Tanglefoot bag (10), Thunderstone (5)
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SPECIAL ABILITIESSpoiler (Anzeigen)--------------------
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Magic Attacks (Ex) Your natural attacks are magic.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.
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