MERIN CR 4
Male Gnome Alchemist 5
CN Small Humanoid (Gnome)
Init +2;
Senses Low-Light Vision; Perception +4
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DEFENSE--------------------
AC 14, touch 14, flat-footed 13. . (+1 Dex, +1 size, +2 deflection)
hp 37 (5d8+5)
Fort +5,
Ref +5,
Will +3
Defensive Abilities Defensive Training;
Resist Poison Resistance +4
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OFFENSE--------------------
Spd 20 ft.
Melee +1 Mace, Light +5 (1d4+1/20/x2) and
. . Unarmed Strike +4 (1d2/20/x2)
Ranged Bomb +6 (3d6+4 Fire) and
. . Smoke Bomb (5r) +6 (Smoke)
Special Attacks Bomb 3d6+4 (9/day) (DC 16), Explosive Bomb, Smoke Bomb (5r)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Alchemist Spells Known (CL 5, 4 melee touch, 5 ranged touch):
2 (3/day)
Darkvision, Barkskin, Cure Moderate Wounds (DC 16)1 (5/day)
Identify, True Strike, Comprehend Languages, Cure Light Wounds (DC 15), Cure Light Wounds (DC 15)--------------------
STATISTICS--------------------
Str 11,
Dex 12,
Con 12,
Int 18,
Wis 14,
Cha 14
Base Atk +3;
CMB +2;
CMD 15
Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Throw Anything
Traits Dangerously Curious, Rapscallion
Skills Appraise +11, Bluff +6, Craft: Alchemy +12, Diplomacy +3, Disguise +4, Escape Artist +2, Fly +3, Heal +7, Knowledge: Arcana +14, Knowledge: Nature +10, Knowledge: Religion +6, Perception +4, Sleight of Hand +6, Spellcraft +12, Stealth +7, Survival +6, Use Magic Device +11
Modifiers Alchemy +5
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Sylvan
SQ Fast Poisoning (Move Action) (Ex), Gnome Magic, Hatred, Illusion Resistance, Ioun Torch, Mutagen (DC 16) (Su), Poison Use, Swift Alchemy (Ex)
Combat Gear +1 Mace, Light;
Other Gear Alchemist's lab, Alchemist's Lab, Portable, Bag of Holding I (3 @ 64 lbs), Ioun Torch, Ring of Protection, +2
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SPECIAL ABILITIES--------------------
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+4 (9/day) (DC 16) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 16) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Poison Resistance +4 (Ex) +4 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Smoke Bomb (5r) (Su) When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level.
Fog Cloud
A bank
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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