Mauron IV.MAURON IV CR 7
Male Human Bard 6 Lyric Thaumaturge 1 (Necropolitan +0)
CN Medium Humanoid
Init +2; Listen +2, Spot +2
Languages Common, Sylvan
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Defensiv (Anzeigen)AC 17, touch 13, flat-footed 15
. . (+2 Dex, +3 armor, +1 deflection, +1 natural)
hp 54 (7d12); Damage Reduction (2/cold iron)
Immune to Ability Drain, Immune to Energy Drain, Immunity to Death and Necromancy effects, Immunity to Disease, Immunity to Fatigue/Exhaustion, Immunity to Fort Saves, Immunity to Mind-Affecting attacks, Immunity to Nonlethal Damage, Immunity to Paralysis, Immunity to Physical Ability Damage, Immunity to Poison, Immunity to Sleep, Immunity to Stunning
Fort +2, Ref +9, Will +11
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Offensiv (Anzeigen)Speed 30ft.
Melee weapon Singing Blade (Rapier) +7 (1d6+1) and
. . Unarmed Strike +6 (1d3)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Grp +4
Combat Gear +2 Padded, Singing Blade (Rapier), Unarmed Strike
Bard Spells Known (CL 6, +4 melee touch, +6 ranged touch):
3 (DC 16, 1/day) - Leomund's Tiny Hut, Summon Monster III
2 (DC 15, 3/day) - Invisibility, Mirror Image, Sound Burst, Tongues
1 (DC 14, 4/day) - Charm Person, Comprehend Languages, Cure Light Wounds, Sleep
0 (DC 13, 3/day) - Detect Magic, Ghost Sound, Light, Lullaby, Read Magic, Summon Instrument
Lyric Thaumaturge Spells Known (CL 1, +4 melee touch, +6 ranged touch):
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Attribute, Feats und Ausrüstung (Anzeigen)Abilities Str 10 Dex 14 Con 12 Int 12 Wis 14 Cha 17
SQ Bardic Knowledge (+7), Bardic Music: Countersong, Bardic Music: Fascinate, Bardic Music: Inspire Competence, Bardic Music: Inspire Courage +1, Bardic Music: Suggestion, Darkvision (60 feet), Fey Heritage, Fey Skin, Melodic Casting, Subtype - Augmented, Subtype - Human, Turn Resistance (0), Type - Undead
Feats Armor Proficiency (Light), Bard Weapon Proficiencies, Fey Heritage, Fey Skin, Melodic Casting, Shield Proficiency, Simple Weapon Proficiency - All, Simple Weapon Proficiency - All, Weapon Finesse
Skills Concentration +8, Craft: Musical Instruments +4, Diplomacy +13, Escape Artist +4, Gather Information +9, Knowledge: Arcana +9, Knowledge: History +4, Knowledge: Local +4, Knowledge: Nobility & Royalty +4, Knowledge: The Planes +4, Perform: Sing +13, Perform: Wind Instruments +13, Sense Motive +4, Spellcraft +11, Use Magic Device +5
Possessions combat gear plus Amulet of Natural Armor +1, Backpack (39 @ 35.5 lbs), Bag of Tricks, Gray, Disguise kit, Entertainer's Outfit (Free), Ink (1 oz. vial, black), Inkpen, Lamp, common, Money, Musical instrument, masterwork, Noble's outfit, Oil (1-pint flask), Paper (sheet), Pipes of the Sewers, Ring of Protection, +1, Signet ring, Smokestick, Spell component pouch, Sunrod, Tanglefoot bag, Thunderstone, Tindertwig
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Bardic Knowledge (+7) Make a special Lore check to find out information.
Bardic Music: Countersong Counter magical effects that depend on sound.
Bardic Music: Fascinate One or more creatures becomes fascinated with you.
Bardic Music: Inspire Competence +2 competence bonus for one ally on a skill check.
Bardic Music: Inspire Courage +1 Morale bonus on some saving throws, attack and damage rolls.
Bardic Music: Suggestion Make a Suggestion to one Fascinated creature.
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fey Heritage +3 bonus to Will saves vs enchantment effects.
Fey Skin Gain DR X/cold iron which stacks, except with spell/magic items.
Immune to Ability Drain Immune to ability drain
Immune to Energy Drain Immune to energy drain
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Fatigue/Exhaustion You are immune to fatigue and exhaustion.
Immunity to Fort Saves Imm to effects that need a Fort save (unless it works on objects/harmless).
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Nonlethal Damage You are immune to nonlethal damage.
Immunity to Paralysis You are immune to Paralysis.
Immunity to Physical Ability Damage You are immune to ability damage to physical ability scores.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to Sleep effects.
Immunity to Stunning You are immune to being stunned.
Melodic Casting May use spells during bardic music and make Perf in place of Conc ck.
Resist Control (Ex) Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell.
Subtype - Augmented Subtype for creatures who have changed their original type.
Subtype - Human Subtype for a set of humanoids who do not share a common language.
Turn Resistance (0) You have Turn Resistance.
Type - Undead Unless otherwise noted undead have these features.
Unnatural Resilience (Ex) Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them.
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Aussehen (Anzeigen)Junger (22), hochgewachsener Mann (1,73m) mit wirrem Haar und langem Schnurrbart. Als Künstler von hohem Rang achtet er sehr auf sein Äußeres. Siehe Avatar.
Persönlichkeit (Anzeigen)Eitel, Kunst besessen, wirr, aber zuvorkommend und freundlich. Seit seinem Unfall ein Hang zum Wahnsinn.
Hintergrund (Anzeigen)Mauron IV wurde am 14.03.473 als Sohn von Theobald III und Elisa der Holden (die eine gehörige Portion Feenblut in sein Erbe brachte) geboren. Schon frühzeitig erkannte er seine Liebe zu den Künsten, insbesondere der Musik. Schon als Kind lernte er viele Instrumente. Als sein Vater starb, übernahm er im Oktober des Jahres 493 das Regierungsamt übernahm - im Alter von gerade einmal 20 Jahren. Ein Jahr später fiel ihm ein Stein auf dem Kopf. Mauron überlebte das Ereignis, war aber seit dem ständig auf der Suche nach dem kosmischen Akkord, der auf wundersame Weise Frieden und innere Ruhe bringen sollte. Diese Suche entwickelte sich zu einer regelrechten Besessenheit, die ihn alle seine Pflichten als Regent vergessen ließen. Am 14. Tag des dritten Monats im Jahre 495, an seinem 22 Geburtstag, fand man ihn tot in seinen Gemächern auf, ohne eine erkennbare äußere Verletzung.