Character Name: Björn von Stahl
Regiment: 101. Ambulonische mechanisierte Infanterie Regiment
Speciality: Operator
Demeanour: Sarcastic, Tinkerer
Aptitudes: - General
- Agility
- Ballistic Skill
- Fellowship
- Fieldcraft
- Tech
- Intelligence
- Toughness
Characteristics:KG 29
BF 30
ST 30
WI 32
GE 41
IN 37
WA 23
WK 34
CH 27
Skills | Known | +10 | +20 | +30 |
Acrobatics (Ag) | [x] | [_] | [_] | [_] |
Athletics (S) | [_] | [_] | [_] | [_] |
Awareness (Per) | [x] | [_] | [_] | [_] |
Charm (Fel) | [_] | [_] | [_] | [_] |
Command (Fel) | [_] | [_] | [_] | [_] |
Commerce (Int) | [_] | [_] | [_] | [_] |
Common Lore (Imperium) (Int) | [_] | [_] | [_] | [_] |
Common Lore (Tech) (Int) | [X] | [x] | [x] | [_] |
Common Lore (Adeptus Mechanikus) (Int) | [X] | [x] | [_] | [_] |
Deceive (Fel) | [_] | [_] | [_] | [_] |
Dodge (Ag) | [_] | [_] | [_] | [_] |
Forbidden Lore () (Int) | [_] | [_] | [_] | [_] |
Inquiry (Fel) | [_] | [_] | [_] | [_] |
Interrogation (WP) | [_] | [_] | [_] | [_] |
Intimidate (S) | [_] | [_] | [_] | [_] |
Linguistics (Low Gothic) (Int) | [X] | [_] | [_] | [_] |
Linguistics (High Gothic) (Int) | [_] | [_] | [_] | [_] |
Linguistics (Imperial Codes) (Int) | [X] | [_] | [_] | [_] |
Logic (Int) | [_] | [_] | [_] | [_] |
Medicae (Int) | [_] | [_] | [_] | [_] |
Navigate (Surface) (Int) | [_] | [_] | [_] | [_] |
Navigate (Stellar) (Int) | [_] | [_] | [_] | [_] |
Navigate (Warp) (Int) | [_] | [_] | [_] | [_] |
Operate (Aeronautica) (Ag) | [_] | [_] | [_] | [_] |
Operate (Surface) (Ag) | [X] | [x] | [x] | [_] |
Operate (Voidship) (Ag) | [_] | [_] | [_] | [_] |
Parry (WS) | [_] | [_] | [_] | [_] |
Psyniscience (Per) | [_] | [_] | [_] | [_] |
Scholastic Lore () (Int) | [_] | [_] | [_] | [_] |
Scrutiny (Per) | [_] | [_] | [_] | [_] |
Security (Int) | [_] | [_] | [_] | [_] |
Sleight of Hand (Ag) | [_] | [_] | [_] | [_] |
Stealth (Ag) | [_] | [_] | [_] | [_] |
Survival (Per) | [_] | [_] | [_] | [_] |
Tech-Use (Int) | [x] | [x] | [x] | [_] |
Trade (Armourer) (Int) | [x] | [x] | [_] | [_] |
Traits:Demolitionists Doctrine (Anzeigen)Due to their training and experience, characters from a demolitionists regiment gain an additional +10 bonuses to Tech-Use Tests made for the Demolitions special use of the Skill.
The Few (Anzeigen) When a Squad from this regiment requests reinforcements (to replace fallen Comrades), it must make a Hard (–20) Logistics Test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test if a significant portion of the regiment is not currently in the field (these Tests already include situational modifiers except those added at the GM’s discretion). If it fails, the regiment simply has no reinforcements it can spare for the Squad, and its members must soldier on until its members can put in another request for troop support.
Talents:Armour Monger
Modify Payload
Leap Up
Nerves of Steel
Rapid Reload
Resistance (Cold)
Resistance (Fear)
Technical Knock
Weapon Training (Las, Low Tech)
Initiated Maintenance
Perfected Maintenance
Wounds: 10/10
Permanent Injurys: Amputierter rechter Arm, durch kybernetischen Arm ersetzt
Fate Points: 0
Insanity Points: 4
Mental Disorders:Corruption Points: 0
Malignancies:Mutations:Movement:Half (4)
Full (8)
Charge (12)
Run (24)
Gear:1 M36 lasgun and four charge packs
1 knife
1 Good Craftsmanship Imperial Guard flak armour
2 frag grenades
2 krak grenades
1 smoke grenade
6 kilograms of demolition charges
respirator
uniform
chrono
microbead
poor weather gear
rucksack
basic toolkit
mess kit and water canteen
blanket and sleep bag
rechargeable lamp-pack
grooming kit, dog tags
Imperial Infantryman’s Uplifting Primer
2 weeks rations
Auspex/Scanner
Mind-Impulse-Unit
Combi-Tool
Data-Slate
Lascutter
Bionic Arm (right)
Weapon | Class | Damage | Range | Rate of Fire | Penetration | Clip | Reload | Special |
---|
Accatran-pattern MKII Heavy Laspistol | Pistol | 1d10+3 E | 40m | S/2/- | 0 | 60 | Full | Reliable |
M36 Lasgun | Basic | 1d10+3 E | 100m | S/3/- | 0 | 60 | Full | Reliable |
Knife | Melee/Throw | 1d5+Sb R | 5m | - | 0 | - | - | - |
Frag grenades | Throw | 2d10 X | Sbx3m | S/-/- | 0 | 1 | - | Blast (3), Ogryn-Proof |
Krak grenades | Throw | 2d10+4 X | Sbx3m | S/-/- | 6 | 1 | - | Concussive (0) |
Smoke grenades | Throw | - | Sbx3m | S/-/- | 0 | 1 | - | Smoke (6) |
Armour Type | Hit location | Armour Points |
---|
Imperial Guard flak armour | Head | 4 ( (+ 1 against Blast+ 1 Armour Monger+1 Best Craftmanship)/data] |
Imperial Guard flak armour | Right arm | 4 (+ 1 against Blast+ 1 Armour Monger+1 Best Craftmanship) |
Imperial Guard flak armour | Left arm | 4 (+ 1 against Blast+ 1 Armour Monger+1 Best Craftmanship) |
Imperial Guard flak armour | Body | 4 ( + 1 against Blast+ 1 Armour Monger+1 Best Craftmanship) |
Imperial Guard flak armour | Right leg | 4 ( + 1 against Blast+ 1 Armour Monger+1 Best Craftmanship) |
Imperial Guard flak armour | Left leg | 4 ( (+ 1 against Blast+ 1 Armour Monger+1 Best Craftmanship) |
XP to Spend: 200
Total XP Spent: 1900
Spend for: Modify Payload (200)
Armour-Monger (300)
Trade (Armourer) (100)
Trade (Armourer) +10 (200)
Common Lore (Adeptus Mechanikus) (100)
Common Lore (Adeptus Mechanikus) +10 (200)
Common Lore (Adeptus Mechanikus) +20 (300)
Initiated Maintenance (200)
Perfected Maintenance (300)