Aber vllt kommt es ja irgendwann zu einer Fortsetzung und dem zweiten Showdown...mit meinen roten Freund
Jhavhul (Sensemannversion) CR 18
Male advanced noble efreeti (malik) fighter 5 (BB 140)
LE Huge outsider (extraplanar, fire)
Init +7; Senses darkvision 60 ft., clairaudience/clairvoyance, true seeing; detect magic; Perception +23
Aura unholy aura (CL 20th; DC 22)
Defense
AC 41, touch 15, flat-footed 36
(+14 armor, +4 deflection, +3 Dex, +10 natural, +2 shield, –2 size)
hp 357
Fort +33, Ref +24, Will +23
Defensive Abilities freedom of movement; 75% fortification
Immune fire, mental influence, possession; Resist cold 30; SR 20 (25 against good
spells and good spellcasters) regeneration 1 HP/10 min. Vulnerability cold
Offense
Speed 20 ft., fly 40 ft. (perfect)
Melee Firebleeder +42/+37/+32/+27 (3d6+27/15–20 plus 1d6 fire)
Space 15 ft.; Reach 15 ft.
Special Attacks change size, heat, plane shift
Spell-Like Abilities (CL 15th)
Constant—detect magic
At Will—plane shift (willing targets to elemental planes,
Astral Plane, or Material Plane only), produce flame,
pyrotechnics (DC 16), scorching ray
3/day—fireball (DC 18), heat metal, invisibility, quickened scorching ray, wall of fire (DC 18)
1/day—grant up to 3 wishes (to nongenies only), gaseous
form, permanent image (DC 18), greater
invisibility, pyroclastic storm (as ice storm, with fire instead of cold damage)
Statistics
Str 42, Dex 17, Con 28, Int 12, Wis 14, Cha 18
Base Atk +22; CMB +39; CMD 53
Feats Blind-Fight, Cleave, Combat Reflexes, Improved
Bull Rush, Improved Critical (scimitar), Improved Initiative,
Power Attack, Quicken Spell-Like Ability (invisibility), Quicken
Spell-Like Ability (scorching ray), Toughness, Weapon Focus (scimitar),
Weapon Specialization (scimitar)
Skills Bluff +29, Craft (any one) +22, Disguise +20, Fly +24,
Intimidate +31, Perception +23, Sense Motive +23, Spellcraft
+22, Stealth +10
Languages Auran, Aquan, Common, Ignan, Terran; telepathy
100 ft.
SQ change shape (humanoid or giant, alter self or giant form I), exceptional NPC
Ecolo gy
Environment any (Plane of Fire)
Combat Gear bead of force (3); Other Gear +5 full plate of heavy fortification,
Firebleeder (+3 adamantine unholy flaming burst scimitar),
Belt of physical perfection +4, boots of speed (10 rounds haste), Cloak of resistance +5
ring of freedom of movement, ring of force shield, scarab of
protection (10 charges SR 20), Pearly white ioune stone, heavy gold necklace with four jacinths
worth 9,000 gp, four gold bracelets worth 1,000 gp each,
three gold rings worth 600 gp each
Change Size (Sp)
Twice per day, an efreeti
can magically change a creature’s size. This
works just like an enlarge person or reduce
person spell (the efreeti chooses when using
the ability), except that the ability can work
on the efreeti. A DC 13 Fortitude save negates
the effect. The save DC is Charisma-based. This is the
equivalent of a 2nd-level spell.
Heat (Ex) An efreeti’s body deals 1d6 points of fire damage
whenever it hits in melee, or in each round it grapples.
Zenzirad, a +1 fire outsider bane frost falchion