Stats (Anzeigen)Barnabas Harrigan CR 15
XP 51,200
Male human cavalier (Gendarme) 2 /fighter (weapon master) 3/rogue (thug) 11
NE Medium humanoid (human)
Init +9; Senses see invisibility; Perception +14
DEFENSE
AC 30, touch 16, flat-footed 24 (+6 armor, +5 Dex, +1 dodge, +4 natural, +4 shield)
hp 200 (16 HD; 5d10+11d8+119 (includes 7 temp HP from Aid Potion))
Fort +18, Ref +16, Will +10; +4 vs. fear
Defensive Abilities weapon guard +1, evasion, improved uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 human bane heartripper blade short sword +22/+17/+12 (1d6+4/17–20)
Ranged +1 returning handaxe +20 (1d6+3/x3)
Special Attacks sneak attack +6d6, weapon training (short sword +1) , Frightening, Brutal Beating, Challenge 1x/day (+2 damage, +1 additional if only one threatening target), Braggart
TACTICS
Before Combat Harrigan uses his Heartripper Blade to scry on the PCs. Once he knows combat is near, he drinks a potion of barkskin +4, a potion of Invisibility, a potion of cat’s grace, and a potion of aid. He also activates see invisibility from his eye patch and casts Shield from his Wand. If Harrigan has another hostage readily available, he can cut his/her heart out with the heartripper blade to transform his shortsword into a +2 flaming burst human bane weapon for 1 hour.
During Combat If he starts a battle invisible, Harrigan drinks his potion of haste on the first round of combat (not included above). On the next round, he uses Dazzling Display to shake targets, taking 10 on his intimidate from Skill Mastery (Thug rogue adds one to the duration). If he shakes multiple foes for 4+ rounds he will use his Frightening ability to make one or more of them frightened for a round instead, then focusing his attacks on soft (preferably human) targets. In succeeding rounds, he focuses his attacks on frightened targets, using Dazzling Display/his howling skull armor to shake more foes whenever necessary so he can make sneak attacks against such victims thanks to his Shatter Defenses feat. The first time he sneak attacks a target he will use Brutal Beating to take away 1d6 of sneak attack damage to sicken the target for 5 rounds. If possible, he will coup de grace a dying foe to rip out their heart. He will hold it in his free hand and consume it to get the cure serious wounds/ restoration effect when hurt enough. When there is one foe remaining, he will challenge them.
Morale Harrigan fights until reduced to 30 hit points or fewer, at which point he attempts to escape battle. He fights to the death only when cornered.