ST 18/+4 GE 16/+3 KO 12/+1 IN 12/+1 WE 8/-1 CH 9/-1
Traits
rich parents (900gp Startgeld)
heirloom weapon (proficiency: Falchion)
Talente
Mensch (Bonus): Ausweichen
Stufe 1: Beweglichkeit
Klassentalente
Stufe 1: Hinterhältiger Angriff +1W6, Fallenfinden
Stufe 2: Entrinnen, Trick (Kampfreflexe)
Volksfähigkeiten:
+1 Fertigkeitenpunkt pro Level (Mensch)
+1 Trefferpunkt pro Level (bevorzugte Klasse: Schurke)
Fertigkeiten:
8 + IN (1) + Mensch (1) = 10/Stufe
|
Classkill | Skill | Mod | Gesamt | Rang | Mod | Sonstiges |
---|
X | Acrobatics | Dex | 7 | 2 | +3 | -1(ACP)+3 |
---|
X | Appraise | Int | 6 | 2 | +1 | +3 |
---|
X | Bluff | Cha | -1 | | -1 | |
---|
X | Climb | Str | 7 | 2 | +3 | -1(ACP)+3 |
---|
X | Craft | Int | 1 | | +1 | |
---|
X | Diplomacy | Cha | -1 | | -1 | |
---|
X | Disable Device | Dex | 10 | 2 | +3 | -1(ACP)+1*+2circumstance**+3 |
---|
X | Disguise | Cha | -1 | | -1 | |
---|
X | Escape Artist | Dex | 7 | 2 | +3 | -1(ACP)+3 |
---|
| Fly | Dex | 2 | | +3 | -1(ACP) |
---|
| Heal | Wis | -1 | | -1 | |
---|
X | Intimidate | Cha | -1 | | -1 | |
---|
X | Knowledge(dungeoneering) | Int | 6 | 2 | +1 | +3 |
---|
X | Knowledge(local) | Int | 1 | | +1 | |
---|
X | Perception | Wis | 4/5 | 2 | -1 | +3, +1 vs Fallen* |
---|
X | Perform(Dance) | Cha | 4 | 2 | -1 | +3 |
---|
| Ride | Dex | 2 | | +3 | -1(ACP) |
---|
X | Sense Motiv | Wis | -1 | | -1 | |
---|
X | Sleight of Hand | Dex | 7 | 2 | +3 | -1(ACP)+3 |
---|
X | Stealth | Dex | 7 | 2 | +3 | -1(ACP)+3 |
---|
| Survival | Wis | -1 | | -1 | |
---|
X | Swim | Str | 2 | | +3 | -1(ACP) |
---|
X | Use Magic Device | Cha | -1 | | -1 | |
---|
* trapfinding
** mwk thievetools
Armor Check Penalty: 1(mwk Chainshirt)
alte Liste: (Anzeigen)Akrobatik (GE) = [2 Rang, +3 GE, +3 Klasse] = +8
Auftreten (Tanz) (CH) = [2 Rang, -1 CH, +3 Klasse] = +4
Entfesselungskunst (GE) = [2 Rang, +3 GE, +3 Klasse] = +8
Fingerfertigkeit (GE) = [2 Rang, +3 GE, +3 Klasse] = +8
Heimlichkeit (GE) = [2 Rang, + +3 GE, +3 Klasse] = +8
Klettern (ST) = [2 Rang, +3 ST, +3 Klasse] = +8
Mechanismus ausschalten (GE) = [2 Rang + 3 GE, +3 Klasse, +1 Spez (Fallenfinden SRK), +2 mwk Dietriche] = +11
Schätzen (IN) = [2 Rang, +1 IN, +3 Klasse] = +6
Wahrnehmung (WE) = [2 Rang, -1 WE, +3 Klasse, +1 Spez (Fallenfinden SRK)] = +4/+5
Wissen (Gewölbekunde) (IN) = [2 Rang, +1 IN +3 Klasse] = +6
Spezial: 1/2 Klassenstufe (mind 1) auf Mechanismus ausschalten und auf Wahrnehmung vs Fallen
Sprachen: Allgemein (Taldani)
Bonussprache (IN): Celestisch