Drow Magus 1
CE medium humanoid (Elf:
Darklands)
Init +3; Senses Perception +8 (Darkvision 120 feet (Superior Darkvision))
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DefenseAC 17 (17), touch 13, flat-footed 14
CMD: 17
HP: 10 (1 HD: 10+ 1 Fav. Class(Magus)+ 1 Con)
Fort +3, Ref +3, Will +3
Immunities: Character is immune to magic sleep effects, gain +2 trait bonus on saving throws against charm and compulsion effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
SR: 7
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OffenseSpeed 30 ft.
Melee +3 (Longsword 1d8+3, 19-20x2)
Ranged +3 (Dagger 1W4+3, 19-20x2)
CMB +3
Ancestral Grudge: (Anzeigen)The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes. This racial trait replaces poison use.
Weakness (Light Blindness): (Anzeigen)As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
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StatisticsStr 16, Dex 16*, Con 12*, Int 15, Wis 12, Cha 9*
* +2 Dex, +2 Cha, and –2 Con
Base Atk: +0
Feats: drow nobility
Traits: Eyes and Ears of the City,
Skills (2+3(Int)=5/Level)
Languages elven, undercommon, drow sign language, eine frei
Gear: longsword, 5 dagger, scale mail
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