So, neue Stats. Mit Kampftalenten sieht's jetzt dünn aus, aber was soll's. Monsterous Mount kannte das Programm leider nicht; es wäre vielleicht auch ein wenig übertrieben gleich mit einem Nightmare anzufangen. Auf der Liste steht das nicht explizit, aber viel mächtiger als ein Greif (der sehr wohl auf der Liste steht) ist ein Nightmare auch nicht. (Zumal dem einen oder anderen vielleicht verdacht aufkommen könnte, wenn da ein zutiefst böses Monster langläuft, das hier und da mal jemanden aus purer Böswilligkeit totbeißt.)
Spoiler (Anzeigen)Zalaxia 4
Tiefling Cavalier 6 (Pathfinder RPG Advanced Player's Guide 32)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception -1
--------------------
Defense
--------------------
AC 26, touch 13, flat-footed 23 (+10 armor, +3 shield, +3 Dex)
hp 72 (6d10+12)
Fort +7, Ref +5, Will +1; +2 Morale bonus vs. fear when beneath banner
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 longsword +11/+6 (1d8+4/19-20) and
. . lance +9/+4 (1d8+4/×3)
Special Attacks cavalier's charge, challenge
Tiefling Spell-Like Abilities (CL 6th; concentration +7)
. . 1/day—darkness
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 12, Wis 8, Cha 12
Base Atk +6; CMB +9; CMD 22
Feats - Custom Feat -, Mounted Combat, Power Attack, Precise Strike[APG], Weapon Focus (longsword)
Traits charming, killer
Skills Bluff +11 (+12 vs. characters who could be attracted to you), Climb +8, Diplomacy +9 (+10 vs. characters who could be attracted to you), Handle Animal +10, Ride +9, Stealth +2, Survival +7 (+10 to provide food and water for allies or to protect allies from harsh weather), Swim +7; Racial Modifiers +2 Bluff, +2 Stealth, ride mount, dragon's skills
Languages Abyssal, Common, Infernal
SQ aid allies, banner, expert trainer, orders (order of the dragon), prehensile tail, tactician
Other Gear +1 mithral full plate, +1 mithral heavy steel shield, +1 longsword, lance, 155 gp
--------------------
Special Abilities
--------------------
+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Dragon's Skills +3 (Ex) +3 to Survival checks for allies.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Expert Trainer +3 (Ex) +3 to train mounts, reduced training time option.
Killer Add weapon's critical modifier to its critical bonus damage.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Tactician (Precise Strike, 6 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.