Gestrichelte Linien: Minor Passage. Das sind schmale Wege auf denen sich mittelgroße Kreaturen fortbewegen können. Große Kreaturen müssen sich durchzwängen (doppelte Movement Costs ergo brauchen sie doppelt so lange dann auch).
Travel is slow
Each hex represents a vast amount of space. A hex
is eight miles across or approximately 55 square miles.
Caverns, with their shifting elevations, winding indirect
passages and ease of getting lost always count as
difficult terrain for overland travel unless everyone in
a party has a climb speed and is native to the underworld.
That means that a dwarf party with an average
movement of 20 ft. will traverse one hex a day. Small
parties of unarmored drow could manage one and a
half hexes, but even one armored individual with them
slows them down to again one a day. And larger bands
have little hope of traveling more than one hex a day.
Every hex you traverse takes a full day of travel. The
passages of the underworld are not level, and while
some are more difficult than others, this simplification
better approximates average travel times. Even in the
comparative wide open spaces of the fungal jungle,
this rule still holds. The floor of that vast cavern is
anything but flat and the giant mushrooms that grow
everywhere can be slow to circumnavigate.
Three passages are shown on the hex map above.
Major Passages (double line): These wide passages
are consistently twenty feet across or even wider. Huge
creatures can pass without issue.
Secondary Passages (single line): The passages are
ten feet across. Large creatures can pass without issue.
Minor Passages (dotted line): These passages are traversable
by medium sized creatures but often only just.
Often not level, travel times are doubled. Large creatures must squeeze
and wagon caravans cannot take them.
Ausnahme der Dunkle Pfad (also euer Geheimpfad). Dort kann man sich mit Normaler Geschwindigkeit (für 30 ft Wesen) also 1 Feld am Tag bewegen.