Talent | Prerequisites | Aptitude 1 | Aptitude 2 | Benefit |
---|
Armour-Monger | Int 35, Tech-Use, Trade (Armourer) | Intelligence | Tech | Increase the efficacy of physical armour. |
Battle Rage | Frenzy | Strength | Defence | Parry while frenzied. |
Bulging Biceps | S 45 | Strength | Offence | Remove bracing requirement from Heavy weapons. |
Combat Master | WS 30 | Weapon Skill | Defence | Opponents get no bonus for outnumbering the character. |
Constant Vigiliance | Int 35 or Per 35, Awareness +10 | Perception | Defence | Can use Per or Int instead of Agi for Initiative rolls, and rolls two dice (picking higher) for the result |
Contact Network | Cover-Up, Int 35 | Fellowship | Leadership | Use Fellowship instead of Influence for Requisitions Tests |
Coordinated Interrogation | S 40 or WP 40, Clues from the Crowds | Intelligence | Social | +10 bonus to all Interrogate tests, additional +5 for others who also have Coordinated Interrogation. |
Counter Attack | WS 40 | Weapon Skill | Defence | May attack after successful Parry. |
Cover Up | Int 35 | Intelligence | Knowledge | Can reduce Influence by 1 to gain 1d5 Subtlety. |
Deny the Witch | WP 35 | Willpower | Defence | Can use Willpower to Evade against psychic powers. |
Devastating Attack | WS 35 | Weapon Skill | Offence | A successful All Out Attack grants a second attack |
Double Tap | Two-Weapon Wielder | Finesse | Offence | Successful first attack grants bonus to second attack. |
Exotic Weapon Training | — | Intelligence | Finesse | Gain proficiency with one exotic weapon type. |
Face in a Crowd | Fel 35, Clues from the Crowds | Fellowship | Social | Can use Fellowship instead of Agility when Shadowing |
Hard Target | Ag 40 | Agility | Defence | –20 to hit character when he Charges or Runs. |
Hardy | T 40 | Toughness | Defence | Character always heals as if Lightly Damaged. |
Hatred | — | Weapon Skill | Social | Gain +10 bonus to attack hated creatures. |
Hip Shooting | BS 40, Ag 40 | Ballistic Skill | Finesse | Characters may shoot when moving. |
Independent Targeting | BS 40 | Ballistic Skill | Finesse | Fire at multiple targets more than 10 merowes apart. |
Inescapable Attack | BS 40 or WS 40, Per 35 | Weapon Skill/Ballistic Skill | Finess | Attacker imposes penalty on DoS from Evasion test equal to DoS of his initial attack. |
Killing Strike | WS 50 | Weapon Skill | Offence | Spend Fate Point to make melee attacks unavoidable. |
Luminen Shock | Luminen Capacitors, Mechanicus Implants | Weapon Skill | Tech | Character can discharge energy in melee attack. |
Maglev Transcendence | Maglev Coils, Mechanicus Implants | Intelligence | Tech | Character can hover for longer periods of time. |
Marksman | BS 35 | Ballistic Skill | Finesse | No penalties for firing at long or exroweme range. |
Mechadendrite Use | Mechanicus Implants | Intelligence | Tech | Gain ability to use certain Mechadendrites. |
Precision Killer | BS 40 or WS 40 | Ballistic Skill/Weapon Skill | Finess | No penalty to making Called Shots in either Ranged or Melee Combat. |
Prosanguine | Autosanguine Implant, Mechanicus Implants | Toughness | Tech | Test to heal 1d5 Damage. |
Strong Minded | WP 30, Resistance (Psychic Powers) | Willpower | Defence | May reroll failed WP Tests to resist Psychic Powers. |
Swift Attack | WS 30 | Weapon Skill | Finesse | May make multiple melee attacks. |
Two-Weapon Wielder | — | Weapon Skill/Ballistic Skill | Finesse | May fight with two weapons. |
Unarmed Specialist | Ambidextrous, Ag 35, WS 35 | Strength | Offence | When fighting unarmed, attacks hits as Deadly Natural Weapons an user can reroll damage. |
Warp Conduit | Psy Rating, Strong Minded, WP 50 | Willpower | Psyker | Spend Fate Point to get +1d5 to Psy Rating. |
Whirlwind of Death | WS 40 | Weapon Skill | Finesse | Make one attack for each melee opponent. |