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Die Wanderer auf dem Pfad

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Bhey'uis Zxs'zet:
Bhey'uis "Buzz" Zxs'zet, Verpine, Sentinel (Artisan)
Duty: Support, Motivation: Cause - Help the Helpless
Morality: 71 (Love/Curiosity - Obsession/Weakness), Conflict: 0
Morality bonus: +21


Wounds: 0/11 (1 Stimpack used)
Strain: 3/14
Critical Injuries: 0
Defense (Melee): 2
Defense (Ranged): 2
Soak: 1+1

Miscellaneous:


Characteristics and Skills (Anzeigen)
Brawn 1, Agility 2, Intellect 4, Cunning 2, Willpower 3, Presence 3

SkillCareerRankDice PoolAstrogation (Int)☒☐☐☐☐☐:swa::swa::swa::swa:Athletics (Br)☐☐☐☐☐☐:swa:Charm (Pr)☐☐☐☐☐☐:swa::swa::swa:Coercion (Will)☐☐☐☐☐☐:swa::swa::swa:Computers (Int)☒☒☒☐☐☐:swp::swp::swa::swa:Cool (Pr)☐☐☐☐☐☐:swa::swa::swa:Coordination (Ag)☐☐☐☐☐☐:swa::swa:Deception (Cun)☒☐☐☐☐☐:swa::swa:Discipline (Will)☐☐☐☐☐☐:swa::swa::swa:Leadership (Pr)☐☐☐☐☐☐:swa::swa::swa:Mechanics (Int)☒☒☒☐☐☐:swp::swp::swa::swa:Medicine (Int)☐☐☐☐☐☐:swa::swa::swa::swa:Negotiation (Pr)☐☐☐☐☐☐:swa::swa::swa:Perception (Cun)☒☐☐☐☐☐:swa::swa: :swadvantage:Piloting - Planetary (Ag)☐☐☐☐☐☐:swa::swa:Piloting - Space (Ag)☐☐☐☐☐☐:swa::swa:Resilience (Br)☐☐☐☐☐☐:swa:Skulduggery (Cun)☒☒☐☐☐☐:swp::swa:Stealth (Ag)☒☒☐☐☐☐:swp::swa:Streetwise (Cun)☐☐☐☐☐☐:swa::swa:Survival (Cun)☐☐☐☐☐☐:swa::swa:Vigilance (Will)☐☐☐☐☐☐:swa::swa::swa: 
Combat SkillCareerRankDice PoolLight saber (Br)☐☐☐☐☐☐:swa:Brawl (Br)☐☐☐☐☐☐:swa:Gunnery (Ag)☐☐☐☐☐☐:swa::swa:Melee (Br)☐☐☐☐☐☐:swa:Ranged - Light (Ag)☐☐☐☐☐☐:swa::swa:Ranged - Heavy (Ag)☐☐☐☐☐☐:swa::swa: 
Knowledge SkillsCareerRankDice PoolCore Worlds (Int)☒☐☐☐☐☐:swa::swa::swa::swa:Education (Int)☒☐☐☐☐☐:swa::swa::swa::swa:Lore (Int)☐☐☐☐☐☐:swa::swa::swa::swa:Outer Rim (Int)☐☐☐☐☐☐:swa::swa::swa::swa:Underworld (Int)☐☐☐☐☐☐:swa::swa::swa::swa:Warfare (Int)☐☐☐☐☐☐:swa::swa::swa::swa:Xenology (Int)☐☐☐☐☐☐:swa::swa::swa::swa: 
Talents and Special Abilities (Anzeigen)
* Chitin Plating: Natural defense of 1
* Microscopic sight: add  :swadvantage: to Perception
* Solid repairs 2: repair 2 additional hulltrauma at starships or vehicles
* Inventor 1: add :swb: or remove :sws: when constructing new items or modifying attachments
Experience (Anzeigen)Total XP: 220+30
Used XP: 220+30
Unused XP: 0
Used for:
* Raising Willpower to three (30 XP)
* Raising Intellect to four (40 XP)
* Raising Presence to three (30 XP)
* Solid Repairs (5 XP)
* Grit (10 XP)
* Inventor (15 XP)
* Solid Repairs (20 XP)
* Force Rating (20 XP)
* Battle Meditation (15 XP)
* BM Range (5 XP)
* BM Range (10 XP)
* BM Magnitude (5 XP)
* BM Range (15 XP)
* BM Control (10 XP)
* BM Control (20 XP)
plans (Anzeigen)Mental Tools (5), BM Strength (10), BM Mastery (25)
Second Specialisation Guardian/Protector (30), Medicine (5), Disciplin (5), Body Guard (5), Physician (10),  Stimpack Spezialisation (15), Force Protection (20), Force Rating (25), Protect (20), Heal (15)

The Force (Anzeigen)Force Rating: 2

PowerControlDurationMagnitudeRangeStrengthBattle Meditation20130 
Spend light/dark side point to add one success to all checks made by 2xPresence people within long range before the end of this next turn. Suffer 4 strain to upgrade the range to planetwide, succed in a :swd: leadership check to send simple orders as part of the power.

Equipment (Anzeigen)
Credits: 41
Encumbrance: 5/6

WeaponQTY.DamCritRangeEncum.HPPriceSpecialEquipped

GearQTY.Encum.PriceEquippedScanner googles10150xclimbing gear1150xslicer gear12500xelectronic lock breaker11500xToolkit14350ostim pack3??xfood rationsx??o 

ArmorQTY.DefenseSoakEncum.HPPriceEquippedConcealing robes1011?150yes, add :sws: to notice or recognize wearer 
WeaponQTY.DamCritRangeEncum.HPPriceSpecialEquipped
Background (Anzeigen)Computer, choose personal radio frequency for dictation.
Hi, this is Buzz, I'm still alive, thanks to my best friend Liana, but barely, no thanks to someone else. But this shall be an epitaph for the Triple-Ts. Well, we were The Titans Troublèshooters, but luckily the name didn`t stick. Where should I start? Maybe at my first meeting with Liana. We both were at our first job - trainees at a renowned mercenary corp. Calculating as I am and hot-headed as she is we weren't very compatible, but as fellow trainees we received the same 'hardening' training - a lot of BS and unfairness. That pushed us together.
Later we got close to one of the older members - a Chivin. They used him as part of the turret gun crew, which could have been done by a drone and was way to easy for him. We liked to talk even if he was colder than ice - nex to no empathy. More like Liana than me.
Our corp started to work for one of the big worms. The jobs got worse and worse, but the payment was good - at least for the older members, they received most of it. The majordomus of this customer, a certain Twi'lek, got thrown out and another one got his job. He survived and hired Liana and me to start our own business - the triple-T you know. He was our face and talked to people, Liana was the girl for the hard and direct stuff (you know her unnatural-like athletics, resilience and coordination) and I took over all the technical work, repairs, computers and so on.
On a side note: we took the Chivin with us, he bought a small ship and got him to be our pilot and navigator, which was much more to his liking.
As some of you remember, we got things done - efficient, cheap and loyal to our clients, sometimes with unorthodox solutions. And we became more people.
You might remember our 'walking lexicon'? Our oldest member in years, the Cerean? She was actually a member of the high society, before she ran away from her wedding arrangements (something about sold out to an older guy with many wives - sounds stupid to me). She got caught and made a slave, but thanks to her upbringing she knew a lot and became advisor, even freed herself through a bet!
Or our crazy cat-guy? The Cathar, youngest member in years, who took over the melee- and the survival-department. He was bat-shit crazy ever since they had tried to make him a slave. He freed himself and lived like a barbarian on another planet. The Triple-Ts were supposed get him away and we were quarreled over how lethal our solution should be (one of my major fights with Liana). So we tried to capture him, but that didn't work so well. We had to trap him. Meanwhile, Liana and he developed a lot of respect for one another and he agreed to learn and become part of the team.
The last member, our Selkath and Doc, was a lot less savage, even considering what one hears about his race. He fled the imperial occupation (after he became aware that he had served the imperial tourists literal selkath-drumsticks). He worked for a shadow clinic for a while, one we used to go to. It was easy to get him into the team because he didn't like how they sucked their patients dry since the had nowhere else to go.
So... why an epitaph now? Our great team is no more.The cartell declared us an enemy and trapped us with the help of one of our own. We three founding members are the last survivors. I know because of my little mutation. Not only can I communicate with and coordinate other verpines, I can do the same with all living creatures. I did that all the time our team was on the road. And the last time our little a-hole of a Twi'lek thought 'sorry' and left my mind-net. Shortly afterward all hell broke loose. They shot our ship out of the sky, bombed our office and tried to trap our team. That rotten apple of a comrade sold us with a fake contract. We went right into the trap. I got shot and Liana rescued me and herself - they still underestimate her unbelievable athletic skills - , but the rest of the team I heard dying trough my mund-net. Now Liana and I are on the run. I need to leave the planet before the cartell finds us again. Maybe I can get us on a ship as a mechanic, or Liana us as a soldier.
Dammit, Liana is coming. I don't know what I should tell her. And she will complain that I'm on smoke again. But how am I supposed to concentrate with all their last moments in my head? ... Sorry, boys and girls, it was great with you, but if anybody finds this, we are screwed. Computer, stop the recording, code and hide the file.

Appearance (Anzeigen)...

Liana Dunham:
Liana Dunham, Clawdite, Seeker (Ataru-Striker)
Motivation: Ambition - Revenge Morality: 50 (Bravery-Anger)
Morality Bonus: +5 XP +1000 Credits

Wounds: 3/12 (0 Stimpacks used)
Strain: 1/10
Critical Injuries: -
Defense (Melee): 0
Defense (Ranged): 0
Soak: 3+2
Encumbrance: 10/13

Miscellaneous:


Characteristics and Skills (Anzeigen)
Brawn 3, Agility 4, Intellect 2, Cunning 3, Willpower 1, Presence 2

SkillCareerRankDice PoolAstrogation (Int)☐☐☐☐☐☐:swa::swa:Athletics (Br)☒☒☐☐☐☐:swp::swa::swa::swf: abzgl. :sws:Charm (Pr)☐☐☐☐☐☐:swa::swa:Coercion (Will)☐☐☐☐☐☐:swa:Computers (Int)☐☐☐☐☐☐:swa::swa:Cool (Pr)☐☐☐☐☐☐:swa::swa:Coordination (Ag)☒☒☒☐☐☐:swp::swp::swa::swa::swf: abzgl. :sws:Deception (Cun)☐☐☐☐☐☐:swa::swa::swa:Discipline (Will)☐☐☐☐☐☐:swa:Leadership (Pr)☐☐☐☐☐☐:swa::swa:Mechanics (Int)☐☐☐☐☐☐:swa::swa:Medicine (Int)☐☐☐☐☐☐:swa::swa:Negotiation (Pr)☐☐☐☐☐☐:swa::swa:Perception (Cun)☒☐☐☐☐☐:swa::swa::swa:Piloting - Planetary (Ag)☒☒☐☐☐☐:swp::swa::swa::swa:Piloting - Space (Ag)☒☐☐☐☐☐:swa::swa::swa::swa:Resilience (Br)☐☒☐☐☐☐:swp::swa::swa::swf:Skulduggery (Cun)☐☐☐☐☐☐:swa::swa::swa:Stealth (Ag)☐☒☐☐☐☐:swp::swa::swa::swa:Streetwise (Cun)☐☒☒☐☐☐:swp::swp::swa:Survival (Cun)☒☒☐☐☐☐:swp::swa::swa:Vigilance (Will)☒☐☐☐☐☐:swa: 
Combat SkillCareerRankDice PoolBrawl (Br)☐☐☐☐☐☐:swa::swa::swa:Gunnery (Ag)☐☐☐☐☐☐:swa::swa::swa::swa:Lightsaber (Br)☒☐☐☐☐☐:swa::swa::swa:Melee (Br)☐☐☐☐☐☐:swa::swa::swa:Ranged - Light (Ag)☐☐☐☐☐☐:swa::swa::swa::swa:Ranged - Heavy (Ag)☒☒☒☒☐☐:swp::swp::swp::swa: 
Knowledge SkillsCareerRankDice PoolCore Worlds (Int)☐☐☐☐☐☐:swa::swa:Education (Int)☐☐☐☐☐☐:swa::swa:Lore (Int)☐☐☐☐☐☐:swa::swa:Outer Rim (Int)☐☐☐☐☐☐:swa::swa:Underworld (Int)☐☐☐☐☐☐:swa::swa:Warfare (Int)☐☐☐☐☐☐:swa::swa:Xenology (Int)☐☐☐☐☐☐:swa::swa: 
Talents and Special Abilities (Anzeigen)
* Changeling: As an action, may suffer 3 strain and make an Average (:swd::swd:) Resilience check to change appearance to match a previously-observed silhouette 1 character. Observer must make an opposed Perception vs. Deception check to detect that something is amiss.
* Conditioned (Rank 1): Entferne :sws: pro Talentrang bei Proben auf Athletics und Coordination, der Schaden durch Stürze wird um 1 pro Talentrang reduziert.
* Jump Up: Einmal pro Runde kannst du als Nebenaktion in sitzender oder liegender Position aufstehen.
* Quick Draw: Einmal pro Runde kannst du eine Waffe oder einen griffbereiten
Gegenstand als Nebenaktion ziehen oder wegstecken.
* Quick Strike (Rank 2): Wenn du Gegner angreifst, die selbst in diesem Kampf noch nicht gehandelt haben, erhältst du für diese Kampfprobe einen :swb: pro Talentrang.
* Dodge (Rank 1): Bei Kampfprobe gegen dich kannst du außerhalb des eigenen Zugs Erschöpfung bis zum Talentrang erleiden, um die Schwierigkeit des Gegners ebenso oft aufzuwerten.
* Force Rating (Rank 1)
Experience (Anzeigen)Total XP: 220 + 30 (FP)
Used XP: 220 + 30 (FP)
Unused XP: 0 + 0 (FP)
Used for:
* Raising Brawn to three (30 XP)
* Raising Agility to three (30 XP)
* Raising Agility to four (40 XP
* Ranged - Heavy Rank 2 (10 XP)
* Ranged - Heavy Rank 3 (15 XP)
* Coordination Rank 2 (10 XP)
* Stealth Rank 1 (10 XP)
* Streetwise Rank 1 (10 XP)
* Streetwise Rank 2 (15 XP)
* Conditioned (Rank 1) (5XP)
* Jump Up (5XP)
* Quick Draw (5XP)
* Quick Strike (Rank 1) (10XP)
* Quick Strike (Rank 2) (15XP)
* Dodge (Rank 1) (10XP)
* Enhance: Basic Power (10 XP)
* Enhance: Control: Coordination (5 XP)
* Enhance: Control: Resilience (5 XP)
* Enhance: Control: Force Leap (Horizontal) (10 XP)
The Force (Anzeigen)Force Rating: 1

PowerControlDurationMagnitudeRangeStrengthEnhance30000 

Equipment (Anzeigen)
Credits: 37
GearQTY.Encum.PriceEquippedBackpack1050☒Utility Belt1025☒Comlink (handheld)1025☒Extra Reload1125☒Scanner Goggles10150☒Breath Mask/Respirator1125☒Climbing Gear1150☒Stimpack5025☒☒☒☒☒Ration Pack505☒☒☒☒☒  

ArmorQTY.DefenseSoakEncum.HPPriceEquippedPadded Armor10210500☒ 

WeaponQTY.DamCritRangeEncum.HPPriceSpecialEquippedBlaster Rifle193Large44900Stun Setting☒Light Blaster Pistol154Medium12300Stun Setting☐ (verliehen an Buzz)Vibroknife1+12Engaged12250Pierce 2, Vicious 1☒Frag Grenade184Short1050Blast 6, Limited Ammo 1☒Glop Grenade10-Short10100Ensnare 3, Limited Ammo 1☒ 
Background (Anzeigen)Gemeinsame Backgroundstory mit Buzz

Appearance (Anzeigen)Es gibt wenige Personen, die die wahre Gestalt von Liana kennen. Durch jahrelanges Training fällt es Ihr kaum noch schwer, das Aussehen Ihres Alter Egos aufrecht zu halten. Lediglich in der Nacht oder in Phasen, in denen sie sich unbeobachtet fühlt, kehrt sie zu Ihrer natürlichen Gestalt zurück.

In dieser Gestalt ist Liana circa 1,70m groß, schlank aber durchaus trainiert. Ihre schuppige Reptilienhaut schimmert in einem satten grün. Wie für Reptilien üblich sind Ihre Pupillen geschlitzt und die Iris erstrahlt in einem intensiven gelb.

Aussehen Ihres Alter Egos (Anzeigen)Da es Clawditen sehr schwer fällt eine Gestalt von anderer Größe oder Statur anzunehmen, ist Liana´s Alter Ego von gleicher Größe und Statur wie Ihre wahre Gestalt. Mit 1,70m Körpergröße gehört Sie somit auch unter den Menschen zum normalen Standard. Ihre Gesichtszüge sind fein und ebenmäßig. Der Blick aus Ihren dunklen Augen ist jedoch meistens kalt und abweisend. Die Haare sind auf der linken Kopfseite raspelkurz geschoren, während die restlichen Haare meist offen zur rechten Seite gekämmt sind.

Aussehen während des Einsatzes (Anzeigen)Während eines Einsatzes versucht Liana mit Ihrer Rüstung einen guten Kompromiss zwischen Schutz und Beweglichkeit zu bewerkstelligen. Dabei steckt sie in einem Kampfanzug der teilweise mit verschiedenen Verbundstoffen verstärkt wurde, Ihre Beweglichkeit jedoch kaum einschränkt. Ihr Kopf wird durch einen voll verspiegelten Visierhelm geschützt, welcher Ihr Antlitz vor fremden Blicken verdeckt. Ihr Gewehr ist mit einem Magnetverschluss am Rücken befestigt und ermöglicht Ihr so ein blitzschnelles Ziehen der Waffe.
Zusätzlich trägt Sie an Ihrem rechten Beinholster eine handliche Blasterpistole und quer an Ihrem unteren Rücken eine Halterung für einen Vibrodolch. An der linken Seite Ihres Einsatzgürtels befinden sich zusätzlich einige Granaten für den etwas gröberen Kampfeinsatz.

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