nope, das reicht net
der unsichtbare kämpft net! und sprechen tut er auch net, er hat leise seine Formeln gemurmelt! Unter Sprechen verstehen ich das er euch anspricht. [/quote] Aber er hat ja wohl geschrien, als er von Brottors Flamestrike getroffen wurde...
893
« am: 12.07.2005, 14:19:57 »
Ich mach jetzt folgendes: Da ich den unsichtbaren ja gehört habe lauf ich entsprechend nah an ihn heran (30 ft.) und benutz dann meinen Manyshot kombiniert mit True Strike. Auf die 30 ft. sollte ich ja kommen, da er ja innerhalb des Flame Strike stand Da True Strike explizit auf den nächsten Attack Roll geht und nicht auf den nächsten Attack kann ich das ja für beide Pfeile annehmen. Also hab ich nen Attackbonus von 15 + 20 TS -4 Manyshot -4 Nonlethal = 27 mit beiden Pfeilen Also dann 1d20+27 = http://games.dnd-gate.de/dice.gif) no-repeat">44 2d8+6 = http://games.dnd-gate.de/dice.gif) no-repeat">21
894
« am: 12.07.2005, 14:12:43 »
Listen Check, um den unsichtbaren zu hören:
QUOTE (SRD) | Invisible Creature Is . . . DC In combat or speaking 0 [/quote] Also 1d20+3 = http://games.dnd-gate.de/dice.gif) no-repeat">9
895
« am: 10.07.2005, 23:29:20 »
Obwohl Bertsinda die Worte hört, kann sie nicht erkennen was das für ein Zauber war, der gesprochen wurde.
Vorsichtshalber beschließt sie selbst einen Spruch zu wirken und nimmt eine kleine Holzzielscheibe in die Hand, während sie ihre arkane Formel spricht.
896
« am: 10.07.2005, 23:26:10 »
Spell failure für den True Strike 1-20 ist verzockt 1d100 = http://games.dnd-gate.de/dice.gif) no-repeat">50
897
« am: 10.07.2005, 17:39:11 »
So, ich mach dann jetzt auch mal listen und spot
listen 1d20+3 = http://games.dnd-gate.de/dice.gif) no-repeat">6 spot 1d20+3 = http://games.dnd-gate.de/dice.gif) no-repeat">15
898
« am: 10.07.2005, 17:36:27 »
Auch Bertsinda betritt nun den großen Raum und stellt sich in die Ecke um möglichst alles überblicken zu können. Ihren Bogen hat sie zwar noch nicht im Anschlag, ist aber jederzeit bereit ihn zu ziehen, falls es nötig wird.
899
« am: 07.07.2005, 22:14:42 »
Spoiler (Anzeigen)Bertsinda BreitlingMedium-size Male ElflingAlignment: Lawful NeutralFighter 6, Sorcerer 1, Arcane Archer 10; XP 124.754 / 136.000; Hit Dice: 17 Hit Points: 123/123 (80/54/27) Initiative: +6 Speed: Walk 20 AC: 25 (+10 Base, +6 Bracers of Armor (+6), +3 Buckler (+2), +4 Dexterity, +3 Deflection + (Natural Armor 1 - nicht angezogen)) AC Touch: 17 (+10 Base, +4 Dexterity, +3 Deflection + (Natural Armor 1 - nicht angezogen)) AC Touch Incorporal: 23 (+10 Base, +6 Bracers of Armor (+6), +4 Dexterity, +3 Deflection + (Natural Armor 1 - nicht angezogen)) AC Flat: 21 (+10 Base, +6 Bracers of Armor (+6), +3 Buckler (+2), +3 Deflection + (Natural Armor 1 - nicht angezogen)) Base Attack: +16/+11/+6/+1 Face/Reach: 5/5 Fortitude: +18 (+11 Base, +1 Con, +5 Magic, +1 Racial) Reflex: +18 (+8 Base, +4 Dex, +5 Magic, +1 Racial) Will: +13 (+6 Base, +1 Wis, +5 Magic, +1 Racial) Abilities: Str 10 (+0), Dex 19 (+4), *Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 12 (+1) AttacksSpoiler (Anzeigen)Weapon | Attack | Damage | Code | Longbow 30 ft. | +27/+22/+17/+12 | 1d8+8 (+2d6 vs. Evil) | [dice]1d20+27 1d8+8[/dice]+Holy[dice]2d6[/dice] [dice]1d20+27 1d8+8[/dice]+Holy[dice]2d6[/dice] [dice]1d20+22 1d8+8[/dice]+Holy[dice]2d6[/dice] [dice]1d20+17 1d8+8[/dice]+Holy[dice]2d6[/dice] [dice]1d20+12 1d8+8[/dice]+Holy[dice]2d6[/dice] | Longbow 110 ft. | +26/+21/+16/+11 | 1d8+7 (+2d6 vs. Evil) | [dice]1d20+26 1d8+7[/dice]+Holy[dice]2d6[/dice] [dice]1d20+26 1d8+7[/dice]+Holy[dice]2d6[/dice] [dice]1d20+21 1d8+7[/dice]+Holy[dice]2d6[/dice] [dice]1d20+16 1d8+7[/dice]+Holy[dice]2d6[/dice] [dice]1d20+11 1d8+7[/dice]+Holy[dice]2d6[/dice] | Longsword | +16/+11/+6/+1 | 1d8 | Longsword 1 [dice]1d20+16 1d8[/dice] Longsword 2 [dice]1d20+11 1d8[/dice] Longsword 2 [dice]1d20+6 1d8[/dice] Longsword 2 [dice]1d20+1 1d8[/dice] |
- Dagger Thrown 10 ft +20/+15, 1d4+1
- Dagger Thrown 20 ft +18/+13, 1d4+1
- Dagger Thrown 30 ft +16/+11, 1d4+1
- Dagger Thrown 40 ft +14/+9, 1d4
- Dagger +14/+9, 1d4
Skills and FeatsSpoiler (Anzeigen)Skill | Total | Ranks | Ability | Misc | Balance | 7 | 3 | 4 | 0 | Climb | 3 | 3 | 0 | 0 | Escape Artist | 6 | 2 | 4 | 0 | Hide | 5 | 1 | 4 | 0 | Jump | -4 | 0 | 0 | -4 | Listen | 16 | 15 | 1 | 0 | Move Silently | 6 | 2 | 4 | 0 | Spot | 13 | 12 | 1 | 0 | Tumble | 12 | 8 | 4 | 0 | Use Rope | 4 | 0 | 4 | 0 |
Feats - Point Blank Shot
- Precise Shot
- Rapid Shot
- Weapon Focus (Longbow)
- Weapon Specialization (Longbow)
- Improved Rapid Shot
- Manyshot
- Ranged Disarm
- Improved Precise Shot
Class Features -
Enhance Arrow (Anzeigen)At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer’s magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level). -
Imbue Arrow (Anzeigen)At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted. -
Seeker Arrow (Anzeigen)At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). -
Phase Arrow (Anzeigen)At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). -
Hail of Arrows (Anzeigen)In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow.
Money and EquippmentySpoiler (Anzeigen)Money: - Platin: 0
- Gold: 350
- Silver: 18
Potions: Wands: - Wand of Enlarge Person (21 Charges)
- Wand of Magic Missiles (CL7, 30 Charges)
Gear mundane: - Rope (Silk/50ft.)
- Smokestik
- Everburning Torch
- Sack
- Tent
- 10 * Tindertwig
- Flint and Steel
Gear magic: - Head:
- Neck: Amulet of Health +2 (alternativ: Amulet of Natural Armor +1)
- Hands:
- Ring 1: Ring of Protection +1
- Ring 2:
- Waiste:
- Arms: Bracers of Armor +6
- Back: Cloak of Resistance +5
- Feet:
Arms and Armor- Armor:
- Shield: Buckler +2
- Weapon 1: Longbow (Composite) +1, Holy
[0] ::: 10 * +1 Bane Devils
- ::: 100 * Alchemagical Silver
[0] ::: 100 * Cold Iron
- ::: 100 * Adamantin
[0] ::: 200 * Normal
- Weapon 2: Longsword
- Weapon 3: 2 * Dagger
- Efficent Quiver
SpellsSpoiler (Anzeigen)Spells per Day (Verbraucht): 5(0) / 4(0) Grad 0: (DC:11) - Detect Magic
- Light - A firefly or a piece of phosphorescent moss (C)
- Open/Close - A brass key (F)
- Read Magic - clear crystal prism (F)
Grad 1:(DC:12) - Expeditious Retreat
- True Strike - A small wooden replica of an archery target (F)
900
« am: 20.06.2005, 21:49:49 »
Frank, du wolltest doch noch der Anzahl der Gegenstände von Bertsinda schaun, da die ja nicht angegeben war...
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