Updating stuff ...
A * marks items Narzen tried his luck onto ... green has been identified or bardic knowledged by Jhalashar ...
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts:
*Silvery ring - of misdirection -- Sheiriya
*Wand - of enfeeblement, 23 charges
Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility)
a spell component pouch
*a Luck charm sort of Symbol dedicated to Tymora - (+1 sacred save on all saves)
*a black clean short sword - +1 magebane -- Nata'al
2 non-magical silvery daggers
*a handaxe - +1 handaxe of distance and returning -- Iira methinks
*a robe of Charisma (+2) -- Sheiriya
*a small brass ring of lockpicking
a spellbook with accompanying components (pouch)
(Naevra's Spellbook, see below)
*wand of shield(ing), 32 ch.
*bracers of striking
arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball)
*a mace - +1 flaming heavy mace (cast Faerie Fire on anyone hit) -- Keth
With the skeleton cleric of Myrkul
*Black breastplate - +2 shadow breastplate
A morningstar - a magical weapon
A hook - heavily cloaked in necromantic magic
A helm - let's understand languages, more properties
The Study
An amulet - of Natural Armor +1
Bracers - improves armor
Gloves - of dexterity +2 -- Keth
A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols)
A number of non-magical bottles with nasty looking liquids
Skeleton on the Throne
Bracers (coloured red) (Jhalashar looked at this) -- Zhadristan
A silvery-black horn - casts a spell to call support -- Jhalashar
An an ornamented breastplate -> +1 light fortification living metal -- Zouhlnor
A magical longsword -> +1 keen undead bane
*A robe - will increase the wearer's resistance generally and against some elements
In the room (table, dead, alcoves)
A dagger's hilt (you saw a small blade of force appear when Jhalashar tested it) -- Geirildin
*A semi-transparent cloak, Shadow Veil (+2 deflection, 20% concealment, precludes wearing any other armor) -- Sheiriya
*A whistle made of glass "Night Caller" - calls a zombie from amongst more or less recently slain folk, which serves the wielder loyally until destruction
*A bag of stones - 5 breachstones
An amulet of Natural Armor (+1) -- Zouhlnor
4 doses with some paste - provide some sort of healing and cleansing
A periapt sort of thing - improves wisdom -- Keth
Another horn - casts a spell -- Jhalashar
6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt)
Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below)
A crossbow - +1 light x-bow of distance
About a dozen and a half crossbow bolts - strongly magical
Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used)
1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike
2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray
3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages)
1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield
2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike
3rd Clearstone, Dispel Magic, Healing Touch, Heroism
4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog
5th Break Enchantment, Shadowform, Streamers
6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages)
1st Nimbus of Light
2nd Deific Vengeance
3rd Flame of Faith, Remove Nausea
4th Blood of the Martyr, Convert Wand
6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions)
1st Chill Touch, Summon Undead I
2nd False Life, Spectral Hand, Summon Undead II
3rd Gentle Repose, Summon Undead III
4th Animate Dead, Bloodstar, Enervation, Venom Bolt
5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V
6th Create Undead, Eyebite
9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich.