@Rahu: Darf ich um etwas mehr Fluff bitten:
Pharasma
positive - those affected see a pale grey light emanating from the Cleric, while the surroundings fade into grey mist. Calm-faced spirits in the shape of men walk serenely (in an endless moment) from a distant point behind the Cleric, and as they reach those affected, flow into them and imbue them with strength and whispered encouragement from beyond, closing their wounds.
negative - those affected see the same pale light and dimming of their surroundings, but the spirits appear of threatening demeanor, howling quickly through the air with outstretched claw-like hands, and when they reach those affected they tear through them, causing a sensation of pain and loss. Those slain by this channeling often bear unusual wounds, none quite like the other, perhaps somehow sharing the death-wounds of the spiritual entity that appeared to embrace it.
Außerdem hast Du dwohl die finalen Regeln mit den Betaregeln verwechselt:
A good cleric channels positive energy and can choose to deal damage to undead creatures
or to heal living creatures.
Ich gehe mal davon einfach aus, dass die Heilung von Garnug Dein Primärziel ist und passe Deinen Post an