Infusions & Spells***************
1st Level Infusions 3/4
2nd Level Infusions 3/4
3rd Level Infusions 3/3
(M) Material Cost
(*) new in Eberron
(X) Experience Point Cost
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1st Level
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Armor Enhancement, Lesser (M,*)Armor or Shield gains special ability with +1 bonus market price modifier
Energy Alteration (M,*)Item using one kind of energy uses another instead
Enhancement Alteration (M,*)Magic shield's enhancement bonus applies to shield bash attack, or magic weapon's enhancement bonus applies to Two-Weapon Defense
Identify (M)Determines properties of magic item
Inflict Light Damage (*)Deals 1d8 + 1/level (max +5) to a construct
LightObject shines like a torch
Magic StoneThree stones gain +1 on attack roles, deal 1d6+1 damage
Magic VestmentArmor or shield gains +1 or better enhancement bonus
Magic WeaponWeapon gains +1 enhancement bonus
Repair Light Damage (*)"Cures" 1d8 + 1/level damage (max +5) to a construct
Resistance Item (*)Item bestows +1 ir better resistance bonus on saving throws
Shield of FaithAura grants +2 or higher deflection bonus
Skill Enhancement (*)Item bestows circumstance bonus on skill checks
Spell Storing Item (X,*)Store one spell in an item
Weapon Augmentation, Personal (*)Your weapon gains special ability with +1 bonus market price modifier
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2nd Level
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Align WeaponWeapon becomes good, evil, lawful, or chaotic
Armoer Enhancement (M,*)Armor or shield gains special ability with up to +3 bonus market price modifier
Bear's EnduranceSubject gains +4 to Constitution for 1 min/level
Bull's StrengthSubject gains +4 to Strength for 1 min/level
Cat's GraceSubject gains +4 to Dexterity for 1 min/level
Chill MetalCold metal damages those who touch it
Eagle's SplendorSubject gains +4 to Charisma for 1 min/level
Fox's CunningSubject gains +4 Intelligence for 1 min/level
Heat MetalMake metal so hot it damages those who touch it
Inflict Moderate Damage (*)Deals 2d8 + 1/level damage (max +10) to a construct
Owl's WisdomSubject gains +4 to Wisdom for 1 min/level
Repair Moderate Damage (*)"Cures" 2d8 + 1/level damage (max +10) to a construct
Toughen Construct (*)Grants construct +2 (or higher) enhancement to natural armor
Weapon Augmentation, Lesser (M,*)Weapon gains special ability with +1 bonus market price modifier
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