NAME???Mensch, Druide 4Alter: 22
Größenkategorie: mittel
Größe: 1,82 cm
Gewicht: 75 kg
Gesinnung: NG
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Spoiler (Anzeigen)Attribut | Wert | Modifikator |
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Strength | 14 | +2 |
Dexterity | 12 | +1 |
Constitution | 14 | +2 |
Intelligence | 12 | +1 |
Wisdom | 17 | +3 |
Charisma | 10 | +0 |
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Spoiler (Anzeigen)Mensch FeaturesExtra Feat4 extra Skillpunkte [/list]
Druiden-FeaturesAnimal companion: Askia, Wolf
Nature sense: +2 Überleben und Wissen (Natur)
Wild empathy: Druiden Level + 1d20
Woodland stride: Ungehinderte Bewegung in natürlicher Umgebung
Trackless step: keine Spuren in natürlicher Umgebung
Resist nature’s lure: +4 auf RW’s gegen Feen-Fähigkeiten [/list]
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Spoiler (Anzeigen)Maximum HP: 4d8+8 |
AC (normal) | 16 |
AC (flat-footed) | 15 |
AC (touch) | 11 |
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Save | Bonus | Base |
Fortitude | +6 | 4 |
Reflex | +2 | 1 |
Will | +7 | 4 |
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Spoiler (Anzeigen)
BAB: +3
Grapple: +5
Silber-Dolch: +5, 1w4+2, 19-20/x2
Krumsäbel: +5, 1w6+2, 18-20/x2
Kampfstab: +5, 1w6+2, x2
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Spoiler (Anzeigen)Fertigkeitsränge6 Ränge pro Stufe
|
Skill | Ränge | Attr | Syn | Mod |
Concentration | 6 | +2 | _ | 8 |
Diplomacy | 3 | _ | _ | 3 |
Handle Animal | 4 | _ | _ | 4 |
Heal | 2 | +3 | _ | 5 |
Knowledge(nature) | 6 | +1 | +4 | 11 |
Listen | 2 | +3 | _ | 5 |
Ride | 1 | +1 | _ | 2 |
Spellcraft | 5 | +1 | _ | 6 |
Spot | 4 | +3 | _ | 7 |
Survival | 7 | +3 | +4 | 14 |
Swim | 2 | +2 | _ | 4 |
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Spoiler (Anzeigen)Stufe | Klasse | Talente | Attribute | Skillränge |
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1 | Druide | Heftiger Angriff, Doppelschlag | - | 24 |
2 | Druide | - | - | 6 |
3 | Druide | Spurensuche | - | 6 |
4 | Druide | - | +1 Wis | 6 |
Spoiler (Anzeigen)
Druide: CL 4, Spruch-Level 4, Standartbelegung
Zauber: 5/3+1/2+1
Grad 0 – 5: Cure Minor Wounds [_][_] Detect Magic [_] Detect Poison [_] Light [_]
Grad 1 – 3+1: Cure Light Wounds [_] Magic Fang [_] Shillelagh [_] Longstrider [_]
Grad 2 – 2+1: Barkskin [_] Bull’s Strenght [_] Flame Blade [_]
Spoiler (Anzeigen)Am Körper (41 Pfund)Versorgungsring, Reisekleidung, Komponentenbeutel, Silberdolch, Krumsäbel, Kampfstab, Schwerer Holzschild, Lederrüstung +1, Heilgürtel
Rucksack (14,5 Pfund)Schlafrolle, Feuerstein & Stahl, Seidenseil 15m, Sack, Ewige Fackel, 2 Angelhaken + Schnur, Winterkleidung
Verpflegung (9 Pfund)5 Tagesrationen, Wasserschlauch
Verbrauchbar (10 Pfund)Tränke:
2x Protection from Evil
4x Shield of Faith
Schriftrollen:
2x Endure Elements
2x Magic Fang
Geldbörse150 GM
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Spoiler (Anzeigen)
Ausrüstung:
Kampfstab -
Krumsäbel 15 GM
Silber-Dolch 22 GM
Schwerer Holzschild, Meisterarbeit 157 GM
Lederrüstung +1, Meisterarbeit 1160 GM
Komponentenbeutel, 2 Pf, 5 GM
Rucksack 2 GM
Schlafrolle 1 SM
Feuerstein & Stahl 1 GM
5 Tagesrationen 25 SM
Seidenseil 15 GM
Sack 1 SM
Wasserschlauch 1 GM
Ewige Fackel 110 GM
2 Angelhaken & Schnur 3 SM
Winterkleidung 8 GM
Reisekleidung 1 GM
Versorgungsring 2500 GM
Heilgürtel 750 GM
Tränke: 2x Protection from Evil, 4x Shield of Faith 300 GM
Schriftrollen: 2x Endure Elements 2x Magic Fang 200 GM
150 GM in Bar
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Charakter-----------------------------------------------------------------------------------------------------------------------------------------------------
Spoiler (Anzeigen)
Askia, Wolf
Medium Animal Hit Dice: 4d8+8 (26 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +3/+4
Attack: Bite +6 melee (1d6+2)
Full Attack: Bite +6 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent, evasion, link, share spells, 2 bonus tricks
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +4, Listen +3, Move Silently +4, Spot +3, Survival +2*
Feats: Track, Weapon Focus (bite), Improved Natural Armor
Environment: Temperate forests
Tricks ( 8 ): Attack (all), Come, Defend, Down, Heel, Seek, Track
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.