Schicksalsritter Pharasmas
Male human (Osirian) Fighter (1) / Sorcerer: Bloodline Destiny (6) / Eldtrich Knight (7)
N Medium humanoid
Init +4;
Perception +0
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DEFENSE
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AC 27, touch 17, flat-footed 23
(+7 armor, +4 Dex, +3 Deflection, +3 Natural Armor)
hp 132
Fort +15,
Ref +12,
Will +11
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OFFENSE
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Spd 30' (6 squares)
Melee Spiked Chain +4: Angriff: +23/+18/+13, Schaden: 2d4+12
Ranged Ray of Enfeeblement: Ranged Touch Attack: +16.
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STATISTICS
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Str 18,
Dex 18,
Con 16,
Int 10,
Wis 10,
Cha 20
Base Atk. +11
CMB +15
CMD +33
Feats 1. Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked Chain), Toughness, 2. Eshrew Materials (Bonus), 3. Still Spell, 5. Extend Spell, 7. Quicken Spell, 8. Arcane Strike (Bonus Combat), 9. Weapon Specialization (Spiked Chain), 11. Power Attack 12. Arcane Armor Training (Bonus Combat), 13. Greater Weapon Focus (Spiked Chain).
Skills Knowledge (Arcane) +17, Spellcraft +17, Use Magic Device +22
Languages Common, Osirian
Combat Gear Spiked Chain +4, Mithral Chainshirt +3
Other Gear16x Darkvision-Scrolls, 12x Stoneskin Components, Wand of Cure Light Wounds (CL 1)
Ausrüstung (Anzeigen)Spiked Chain +4 32.000 gp
Belt of Physical Perfection +4 64.000 gp
Cloak of Resistance +4 16.000 gp
Charisma-Stirnreif +4 16.000 gp
Ring of Protection +3 18.000 gp
Amulett of Natural Armor +3 18.000 gp
Mithralkettenhemd +3 10.100
16x Darkvision Schriftrollen 2500 gp
12x Stoneskin Komponenten 3000 gp
Ring of Sustenance 2500 gp
Handy Haversack 2000 gp
Wand of Cure Light Wounds (CL 1) 50/50 Ladungen 750 gp
Everburning Torch 110 gp
Seidenseil 50 Fuß 10 gp
Holy Symbol of Pharasma 1 gp
Gürteltasche 1 gp
Zunder & Stahl 1 gp
Schlafrolle 1 sp
Vermögen: 116 gp 9 sp
Zauber (Anzeigen)0. Grad: Detect Magic, Detect Poison, Read Magic, Light, Message, Ghost Sound, Prestidigitation, Mage-Hand, Open/Close
1. Grad: Shield, Endure Elements, Comprehend Languages, Ray of Enfeeblement, True Strike, Alarm*
2. Grad: See Invisibility, Glitterdust, Resist Energy, False Life, Rope Trick, Blur*
3. Grad: Fly, Blink, Haste, Heroism
4. Grad: Solid Fog, Stoneskin, Dimension Door
5. Grad: Teleport, Wall of Force
6. Grad: Greater Heroism
*Bonus Spells der Bloodline Destiny
Zauber pro Tag:
0. Grad: 6x
1. Grad: 8x
2. Grad: 7x
3. Grad: 7x
4. Grad: 7x
5. Grad: 6x
6. Grad: 3x
Blutlinie:
Destined
Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline's origin, you have a great future ahead.
Class Skill: Knowledge (history).
Bonus Spells: alarm (3rd), blur (5th), protection from energy (7th), freedom of movement (9th), break enchantment (11th), mislead (13th), spell turning (15th), moment of prescience (17th), foresight (19th).
Bonus Feats: Arcane Strike, Diehard, Endurance, Leadership, Lightning Reflexes, Maximize Spell, Skill Focus (Knowledge [history]), Weapon Focus.
Bloodline Arcana: Whenever you cast a spell with a range of “personal,” you gain a luck bonus equal to the spell's level on all your saving throws for 1 round.
Bloodline Powers: You are destined for great things, and the powers that you gain serve to protect you.
Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (8x pro Tag.)
Fated (Su): Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds (see Combat) and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.