<span style='font-size:21pt;line-height:100%'>Gorlon Bluthuf</span>
Large Undead
Centaur, Vampire, Clr. 5
Hit Dice: 9w12 (66HP)
Initiative: +9
Speed: 50ft (10squares), gaseous fly: 20ft, perfect maneuverability
Armor Class: 26 (+9 Natural, +5 Dex, +3 Armor, -1 Size), flatfooted 21, touch 14
BAB/Grapple: 7/21
Attack: Slam +16 melee (1d8+10 bludgeoning), Lance +17 melee with reach (10ft) (2d6+16 piercing, x3), Longsword +18 (2d6+10 slashing/19-20), Composite Longbow +12 (2d6+4 piercing/x3)
Full Attack: Lance +17/+12,
Space/Reach: 10ft/10ft
Special Attacks: Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain. Save DC: 19, Spells as a 5th level Cleric (Domains Destruction, Evil)
Special Qualities: Alternate Form, Damage Reduction 10/Silver and Magic, Fast Healing 5, Gaseous Form, Resistance (Cold, Electricity: 10), Spider Climb, Turn Resinstance 4, Darkvision 60 ft
Saves: Fort +8, Ref +13, Will +13
Abilities: Str 30 (+10), Dex 20 (+5), Int 14 (+2), Wis 18 (+4), Cha 20 (+5)
Skills(Ranks): Concentration 12(12), Sense Motive 9 (3), Spellcraft 14 (12), Spot 11(7)
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Spirited Charge, Weapon Proficiency: Lance, Power Attack, Great Fortitude
Challenge Rating: 8
Alignment: CE
Equipment: Studded Leather, Lance +1, MW Longsword (Cold Iron), MW Longbow (Composite: Str. +4), Cloak of Resistance +1 Wand of Inflict Light Wounds (50 Charges), Arrows (Adamant, Silver:10, Cold Iron: 20), Large Steel Shield
Armor Check Penalty: 1
Potions: Haste (750 GP)
2x Oil of Bless Weapon (200 GP)
2x Shielf of Faith (100 GP)
Scrolls:
1. 2x Bless, 2x Doom, 2x Magic Weapon (150 GP)
2. Barkskin, 2x Bull’s strength, Cat’s Grace, Eagle’s Splendor, Bestow Curse (1125 GP)
3. Invisibility Purge, Inflict critical Wounds, 3x Bane, fog cloud (1300 GP)
Spells 0 (5): 2x Resistance, Read Magic, 2x Guidance
Spells 1 (4+1): Divine Favour, Doom, Magic Weapon, Obscuring Mist; Protection from Good
Spells 2 (3+1): 2x Spiritual Weapon (Battle Axe), Desecrate; Shatter
Spells 3 (2+1): 2x Dispel Magic; Contagion
Erlaeuterungen:
<!--SPOILER BEGIN--><div onClick="openClose('86ee50702a0213af392e64a4d438ea30')" style="font-weight: bold">Spoiler: Klicke, um den Beitrag zu lesen</div><div id="86ee50702a0213af392e64a4d438ea30" style="display:none"><!--SPOILER END-->Rüstung: 100 GP, 40 lb
Lanze +1: 2320 GP, 20lb
MW Longsword (Cold Iron): 360 GP, 8lb
CoR: 1000 GP, 1lb
Longbow, Composite: 900 GP, 6lb
Ammunition:
20x normal, 10xAdamant, 10xSilver,20x Cold Iron: 622 GP, 9lb
Heavy Steel Shield (80GP, 30 lb)
Wand of Inflict light Wounds 750 GP
5x Acid, 5x Alchemical Fire 150 GP, 10 lb
Backpack 2 GP, 2 lb
Geld: 9809 GP ausgegeben.
Belastung: 126 lb (light load)
CR: 3 Centaur, +2 Vampire, +4 for 4 non-associated class levels and +1 for 1 associated class level.<!--SPOILER DIV--></div><!--SPOILER DIV-->
Das ganze war, zumindest im Feintuning, ein Schnellschuss. So wuerde ich ihn jetzt losschicken, wenn es nochmal losgehen wuerde, ohne dass die Gegner beruecksichtigt sind:
<!--SPOILER BEGIN--><div onClick="openClose('619672b2eee1de866f0d0acc2be1902d')" style="font-weight: bold">Spoiler: Klicke, um den Beitrag zu lesen</div><div id="619672b2eee1de866f0d0acc2be1902d" style="display:none"><!--SPOILER END-->Hit Dice: 9d12 (66HP)
Initiative: +9
Speed: 50ft (10squares), gaseous fly: 20ft, perfect maneuverability
Armor Class: 25 (+9 Natural, +7 Dex, -1 Size), flatfooted 18, touch 16
BAB/Grapple: 7/21
Attack: Slam +16 melee (1d8+10 bludgeoning), Lance +18 melee with reach (10ft) (2d6+15 piercing, x3), Longsword +17 (2d6+10 slashing/19-20), Hoof +11 (1d6+5 bludgeoning), Composite Longbow +14 (2d6+4 piercing/x3)
Full Attack: Lance +18/+13 and 2 Hooves +11 (1d6+5 bludgeoning) or Composite Longbow +14/+9 (2d6+4 piercing/x3)
Space/Reach: 10ft/5ft(10 ft with lance)
Special Attacks: Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain. Save DC: 17, Spells as a 5th level Cleric (Domains Destruction, Evil), Smite
Special Qualities: Alternate Form, Damage Reduction 10/Silver and Magic, Fast Healing 5, Gaseous Form, Resistance (Cold, Electricity: 10), Spider Climb, Turn Resistance 4, Darkvision 60 ft +Undead Traits
Saves: Fort +6, Ref +15, Will +13
Abilities: Str 30 (+10), Dex 24 (+7), Int 14 (+2), Wis 18 (+4), Cha 16 (+3)
Skills(Ranks): Balance 12 (5), Concentration 10 (7), Jump 12 (2), Spellcraft 8 (6), Tumble 13 (6)
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Spirited Charge, Power Attack, Weapon Proficiency: Lance, Weapon Focus: Lance
Challenge Rating: 8
Alignment: CE
Equipment: MW Lance, MW Longsword (Cold Iron), MW Longbow (Composite: Str. +4), Cloak of Resistance +1, Arrows (Silver:10, Cold Iron: 20), Large Steel Shield, Holy Symbol
Armor Check Penalty: 0
Spells 0 (5): 2x Resistance, Read Magic, 2x Guidance
Spells 1 (4+1): Shield of Faith, Doom, Magic Weapon, Obscuring Mist; Inflict light Wounds
Spells 2 (3+1): 2x Spiritual Weapon (Battle Axe), Lesser Restoration; Shatter
Spells 3 (2+1): 2x Dispel Magic; Magic Circle Against Good
Scrolls:
1. Bull’s Strength CL 6, Shield of Faith CL 12
2. Restoration CL 7
3. Freedom of Movement CL 7
4. Cat’s Grace CL 3
5. Owl’s Wisdom CL 3
Potions:
1. 2x Mage Armor
2. Haste
3. Barkskin +4
4. Bless Weapon
5. Greater Magic Weapon +3
6. Tattoo Shield<!--SPOILER DIV--></div><!--SPOILER DIV-->
Meine besten anderen Gedankenspiele waren:
<!--SPOILER BEGIN--><div onClick="openClose('66d811c244792eb59efebb62b68420e6')" style="font-weight: bold">Spoiler: Klicke, um den Beitrag zu lesen</div><div id="66d811c244792eb59efebb62b68420e6" style="display:none"><!--SPOILER END-->1. Half Dragon Advanced Blink Dog
2. Vampire Minotaur Cleric
3. !! Ogre Dire Weretiger mit Stachelkette - aber das waere zu krass gewesen, ausserdem haette ich da Regelluecken ausgenutzt, das macht man nicht, abgesehen davon, dass ich nicht weiss, was Chem gesagt haette...<!--SPOILER DIV--></div><!--SPOILER DIV-->