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GULSHAR (Half-Orc, Monk 1, Fighter 1, medium-sized Humanoid)
Hit Dice: 1d8 +1d10 +9 (20 hp)
Initiative: +4
Speed: 20 ft. (base: 30 ft.)
Armor Class: 19 (+3 Dex, +5 Breastplate, +1 Buckler) Touch: 13, Flat-footed: 16
B.AB/Grapple: +1 / +9
Attack: Falchion +5, melee (2d4+6, 18-20 / x2) or Unarmed Strike +5, melee (1d6+4, x2) or Sling +5, ranged (1w4+4, x2)
Special Attacks: Flurry of Blows (when unarmored)
Special Abilities: AC-Bonus (when unarmored), half-orc racial features (darkvision 60 ft., orc blood)
Saves: Fortitude +6, Reflex +6, Will +1
Ability scores: ST 18; GE 18; KO 14; IN 6; WE 8; CH 6
Skills: Jump +3, Escape artist +2, Tumble +1 (Armor check penalty -5 reflected above)
Languages: Common
Feats: Improved Unarmed Strike (bn), Improved Grapple (bn), Dauntless (Reg, Vaasa), Earth's Embrace
Alignment: neutral
Patron deity: Tempus
Equipment: Breastplate, Buckler, Sling, 20 Bullets (sling), Falchion, Dagger, Potion of Enlarge Person, Potion of Cure Light Wounds, Pouch, belt, Whetstone, 2 Rations (trail), Monk's outfit, potion of Cure Light Wounds, rope
Wealth: 6 gp, 6 sp, 8 cp
Experience Points: 2100