Okay dann will ich mal Hallölle an alle Anderen sagen.
Ich bin womöglich einer der Neuen hier im Bunde
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Okay back to work...
...Ksynthral, du meintest das Hintergrund und Kibwe für dich in Ordnung gehen (beziehungsweise man daran anknüpfen könnte).
Das ist für mich zumindest schonmal ein Anfang von dem aus ich weiterarbeiten kann.
Ich bin mir sicher wir beide werden unseren Spaß miteinander haben
vorallem wenn du siehst woran ich parallel zum Nagaji gearbeitet habe.
Mein Ersatzkonzept wäre ein CG Cat Burgler (Catfolk Rogue)
Catfolk Traits (Anzeigen)Catfolk Racial Traits
+2 Dexterity, +2 Charisma, –2 Wisdom: Catfolk are sociable and agile, but often lack common sense.
Catfolk: Catfolk are humanoids with the catfolk subtype.
Medium: Catfolk are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Catfolk have a base speed of 30 feet.
Low-Light Vision: In dim light, catfolk can see twice as far as humans.
Cat's Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Languages: Catfolk begin play speaking Common and Catfolk. Catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
Alternate Racial Traits
Cat's Claws: Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.
Nimble Faller: Some catfolk have an amazing sense of balance and keen knowledge of their own center of gravity. Catfolk with this trait land on their feet even when they take lethal damage from a fall. Furthermore, catfolk with this trait gain a +1 bonus to their CMD against trip maneuvers. This racial trait replaces sprinter.
Catfolk Rogue Talents
Vicious Claws (Ex): A catfolk with this talent uses d8s to roll sneak attack damage instead of d6s, but only when she uses her claws to make the sneak attack. A catfolk rogue must have the cat's claws racial trait before taking this talent.
Rogue Talent
Finesse Rogue: A rogue that selects this talent gains Weapon Finesse as a bonus feat.
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Es stellt keine große Schwierigkeit dar, einen Reisegrund für eine neugierige Katze zu erdenken
Wenn ich richtig gesehen habe dann ist das Startgeld für Level 4 6000gp (bitte korrigieren wenn falsch)
Bei diesem Konzept gehen alleine schon knapp 2000gp drauf nur für ein paar echt coole Catfolk gimmicks ^^
Und ich hab auch schon ungemein coole Talente für die Mietze gefunden XD
Black CatBad luck befalls those who dare to cross you.
Prerequisite: Catfolk.
Benefit: Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a –4 penalty. The opponent must take the result of the second attack roll. This is a supernatural ability.
Special: If you take this feat and don't already have all black fur, your fur turns completely black when you takes this feat.
Feline GraceYour innate grace allows you to get out of the stickiest situations.
Prerequisites: Dexterity 13, catfolk.
Benefit: You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers.
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BITTE BITTE BITTE genehmigen
Grüße
Schlangenzunge
EDIT:
Könnte sein, dass sich bei Feline Grace noch was ändert und ich vielleicht Catfolk Exemplar (Sharp Claws) rein nehme...