I just wanted to assure you, all of your beating-up-monsters needs will be deftly accomplished by myself (Zouhlnor). [/quote] You have so far to experience the vile pro-DM-creature dice rolling machine of this board *insert manical & evil laugh here*
See you soon
Gæð a Wyrd swa hio scel!
Pathfinder-Übersetzungsteam
« Antwort #331 am: 18.09.2005, 20:41:45 »
You have so far to experience the vile pro-DM-creature dice rolling machine of this board *insert manical & evil laugh here* awww....sad
« Antwort #332 am: 18.09.2005, 22:10:23 »
QUOTE (Zanan @ Sep 18 2005, 11:14:07) | QUOTE (Drakkar Daveneorn @ Sep 17 2005, 21:44:10) | I just wanted to assure you, all of your beating-up-monsters needs will be deftly accomplished by myself (Zouhlnor). [/quote] You have so far to experience the vile pro-DM-creature dice rolling machine of this board *insert manical & evil laugh here*
See you soon [/quote] I knew it was rigged
« Antwort #333 am: 19.09.2005, 10:03:24 »
if anyone is interested i posted a simple drawing of myself (Zouhlnor) here: http://www.enworld.org/gallery/showimage.php?i=540&c=12' target='_blank'>En world: public art gallery there are also a few other drawings i've done posted on there under the screen name Drakkar Daveneorn, just like here. Check them out and let me know what you think. Huzzah Lolth
« Antwort #334 am: 21.09.2005, 10:31:55 »
Just to get the scene int oyour minds ...
All but Jalashar, Geirildin and Nata'al are in room 19 (a.k.a. The Study). Jalashar stands at the crossroads (room 15) and checks the hallway to the south-east (17), while Nata'al recovered the chain (15) and tied the skeleton up. She is, once she's done with the communication, busy dragging the dead undead to the crossroad and stand guard with the singer again. Geirildin still stands at the point of the fight, somewhere in the middle of the hallway (18).
So Jalashar and Nata'al have - so far at least, no intention to join the others.
Gæð a Wyrd swa hio scel!
Pathfinder-Übersetzungsteam
« Antwort #335 am: 26.09.2005, 11:02:46 »
I have no problems adjusting the identify spell to a more comfortable and useful "identify one item/abilities of one item per two caster levels" per casting. Thus, the casters' level and experience gets some merit too.
E.g., if you have (Detect Magic) two magical swords (+1 keen swords), you can either identify them both as +1 swords with more behind them, or one +1 keen sword and another magical sword.
Objections or opinions?
Gæð a Wyrd swa hio scel!
Pathfinder-Übersetzungsteam
« Antwort #336 am: 26.09.2005, 11:38:02 »
« Antwort #337 am: 26.09.2005, 15:57:08 »
Just clip his ears (as per description) and get him wear that bow ![wink ;)](https://games.dnd-gate.de/Smileys/gatecustom2008/wink2.gif) . Not bad though.
Gæð a Wyrd swa hio scel!
Pathfinder-Übersetzungsteam
« Antwort #338 am: 26.09.2005, 16:23:17 »
Rightio ... even though you still have to rest, I awarded XP in the region of 1000 to most of the characters. No-one is near a level cap right now, but some soon will be. I'll mail you with your up-to-date XP scores in the near future.
Gæð a Wyrd swa hio scel!
Pathfinder-Übersetzungsteam
« Antwort #339 am: 26.09.2005, 20:10:32 »
QUOTE (Zanan @ Sep 26 2005, 11:02:46) | E.g., if you have (Detect Magic) two magical swords (+1 keen swords), you can either identify them both as +1 swords with more behind them, or one +1 keen sword and another magical sword.
Objections or opinions? [/quote] Good idea! I have always considered the identify spell an annoyance.
« Antwort #340 am: 26.09.2005, 20:16:12 »
QUOTE (Drakkar Daveneorn @ Sep 26 2005, 11:38:02) | A depiction of OYN's Iira, tell me what you think! [/quote] Site is down atm
« Antwort #341 am: 26.09.2005, 23:01:09 »
QUOTE (Zanan @ Sep 26 2005, 15:23:17) | Rightio ... even though you still have to rest, I awarded XP in the region of 1000 to most of the characters. No-one is near a level cap right now, but some soon will be. I'll mail you with your up-to-date XP scores in the near future. [/quote] Hey I've been conserving my limited supply of arrows.
« Antwort #342 am: 27.09.2005, 01:45:14 »
Have not recd the email if one has been sent.
« Antwort #343 am: 27.09.2005, 11:22:58 »
No mails have been sent so far, there is no need to hurry that either. Maybe there will be more XP if the plan of hunting the leech goes ahead.
In the meantime something for the record:
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts: Silvery ring Wand Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch a Luck charm sort of Symbol dedicated to Tymora a black clean short sword 2 non-magical silvery daggers a handaxe a robe a small brass ring a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) another wand bracers arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball) a mace
With the skeleton cleric of Myrkul Black breastplate A morningstar A hook A helm
The Study An amulet Bracers Gloves A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bootles with nasty looking liquids
Skeleton on the Throne Bracers (coloured red) A silvery-black horn An an ornamented breastplate A magical longsword A robe
In the room (table, dead, alcoves) A dagger's hilt A semi-transparent cloak A whistle made of glass A bag of stones An amulet 4 doses with some paste A periapt sort of thing Another horn 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt) Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below)A crossbow About a dozen and a ahlf crossbow bolts Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used) 1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike 2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray 3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages) 1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield 2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike 3rd Clearstone, Dispel Magic, Healing Touch, Heroism 4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog 5th Break Enchantment, Shadowform, Streamers 6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages) 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea 4th Blood of the Martyr, Convert Wand 6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) 1st Chill Touch, Summon Undead I 2nd False Life, Spectral Hand, Summon Undead II 3rd Gentle Repose, Summon Undead III 4th Animate Dead, Bloodstar, Enervation, Venom Bolt 5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V 6th Create Undead, Eyebite 9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich.
Gæð a Wyrd swa hio scel!
Pathfinder-Übersetzungsteam
« Antwort #344 am: 27.09.2005, 15:57:04 »
NB: Nata'al is hung the skeleton chap up in room 15, where the black dot is and Talice' former boss hung.
Gæð a Wyrd swa hio scel!
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