Zuerst die gewünschte Regel für Multiclassing auf Level 1:
(auch als pdf:
http://www.dnd-gate.de/~tex/freeport/apprenticelevelcharacters.pdf)
Apprentice Level CharactersMulticlassing at 1st levelA character may start as a multiclass at 1st level. Such a character may only have two classes.
Since a PC's character level is equal to the sum of his class levels, a 1st level multiclass character cannot have yet achieved 1st level in either of the classes. Instead, he is considered to be apprentice level (0th level) in each class. An apprentice gets some, but not all of the class benefits usually gained at 1st level, so the 1st level multiclass character is as powerful as a singleclass character. Once the character reaches 2nd level, each class becomes 1st level, and all the benefits of both classes are gained.
Classes: Determine the two classes that your character will begin with. Choose one of these two classes to be the character's primary class. The other class is considered secondary.
Find the two classes that the character starts with on Table 1: Apprentice Level Characters. The character gets all of the benefits from both classes combined except when noted below.
Level:The apprentice character has a ECL of 1. For spellcasting purposes he is considered to be level 1, but for other special abilities, such as turning undead, he is considered to be level 0.
Alignment:The apprentice character's alignment must be acceptable by both of his chosen classes.
Hit Points:The apprentice character gains hit points as normal for his primary class. At 2nd level, he will gain hit points for his secondary class.
Base Attack Bonus:The apprentice character begins with a base attack bonus of +0. At 2nd level, add the base attack bonuses acquired for each class to get the character's base attack bonus as listed in the Player’s Handbook.
Base Saving Throws:Add the base save bonuses found on Table 1 for each class together. At 2nd level, add the base save bonuses for each class as listed in the Player’s Handbook together.
Skills:An apprentice character gains skill points according to his primary class.
If a skill is a class skill for either of an apprentice character's classes, then it is considered a class skill for the character (the maximum rank for a class skill at 1st level is 4).
If a skill is not a class skill for either of an apprentice character's classes, then it is not considered a class skill for the character (the maximum rank for that skill at 1st level is 2).
Class Features:An apprentice character gets all of the class features of both of his classes listed on Table 1, but the character also suffers the consequences of the special restrictions of both of his classes. (Exception: A character that acquires the barbarian class does not become illiterate.)
At 2nd level, he will gain all of the class features of both of his classes as listed in the Player's Handbook.
Weapons & Armor:An apprentice character is proficient in all of the weapons and armor from both of his classes. However, he still suffers the restrictions of both of his classes regarding the wearing of armor and its effects. (Such as a druid or arcane spellcasters)
Feats:An apprentice character starts with the standard number of feats. Including bonus feats based on race or listed on Table 1 below.
Spells:The apprentice character gains spells from all of his spellcasting classes as listed on Table 1 below, and keeps a separate spell list for each class. If a spell's effect is based on the class level of the caster, the character is considered to be level 1
Table 1: Apprentice Level CharactersClass | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells [0th || 1st] (1) |
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Barbarian | +0 | +1 | +0 | +0 | Rage 1/ day (2) | -- |
Bard | +0 | +0 | +1 | +1 | Bardic Knowledge, Bardic Music (Inspire courage +1) | 1 || - |
Cleric | +0 | +1 | +0 | +1 | Aura, Turn Undead (3), Domain (4) | 2 || 0 (5) |
Druid | +0 | +1 | +0 | +1 | Nature Sense, Wild Empathy | 2 || 0 |
Fighter | +0 | +1 | +0 | +0 | Bonus Feat | -- |
Monk | +0 | +1 | +1 | +1 | Unarmed Strike, AC Bonus | -- |
Paladin | +0 | +1 | +0 | +0 | Aura, Detect Evil | -- |
Ranger | +0 | +1 | +1 | +0 | Track, Wild Empathy | -- |
Rogue | +0 | +0 | +1 | +0 | Trapfinding | -- |
Sorcerer | +0 | +0 | +0 | +1 | -- | 3 || 1 |
Wizard | +0 | +0 | +0 | +1 | -- | 2 || 0 (6) |
Swashbuckler | +0 | +1 | +0 | +0 | Weapon Finesse | -- |
(1) Apprentice level spellcasters know as many spells as a 1st level spellcaster and gain bonus spells as normal. The spellbook of an apprentice level wizard contains as much spells as the spellbook of a 1st level wizard.
(2) An apprentice level barbarian gains in a rage only a +2 bonus to Strength, a +2 bonus to Constitution, and a +1 morale bonus on Will saves, but he still takes a -2 penalty to Armor Class.
(3) This ability is level-based. Treat the apprentice level character as level 0.
(4) The apprentice cleric chooses only one domain from among those belonging to his deity, thus gaining the respective granted domain power and the domain spell list. The character can choose a second domain when reaching 2nd level.
(5) The only 1st level spell an apprentice cleric can cast is his domain spell.
(6) An apprentice level specialist wizard gains one additional spell per spell level from his specialty school, as normal.